Luna
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0ff3605ae6
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Prepare auto-update for deployment
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7 years ago |
Luna
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982e8f0d34
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Add auto-updating feature
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7 years ago |
Luna
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1e04ce705f
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Make win text larger
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7 years ago |
Luna
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c95a4fcc97
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Fix players spawning off the platform
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7 years ago |
Luna
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9734337547
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Change lobby interface to better match new model
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7 years ago |
Luna
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3ecdbe00a6
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Color objective to show your team's side
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7 years ago |
Luna
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a8b1742c07
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[Level 2] Make objective more accessible
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7 years ago |
Luna
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1d4a44a695
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Fix players getting stuck on walls
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7 years ago |
Luna
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3b31a0609a
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[Hero 5] Add graphics and increase radius
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7 years ago |
Luna
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c950cdb6e1
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[Hero 5] Fix spawning too high in portals
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7 years ago |
Luna
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1fdff52429
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[Hero 5] Add portal placement and portal behavior
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7 years ago |
Luna
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517efc9cea
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Refactor hero 1 wall placement into `placement.gd`
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7 years ago |
Luna
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08aaef7e6f
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[Hero 4] Fix unable to stun Hero 2
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7 years ago |
Luna
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52ac05f019
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Fix missing field for hero description
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7 years ago |
Luna
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77f173461a
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Add hero descriptions to UI
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7 years ago |
Luna
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049f87b5ce
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Add Hero 4 - PAZIENZA - Stuns / slows down heroes
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7 years ago |
Luna
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21df2fbf09
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Add background to objective scoreboard
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7 years ago |
Luna
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e85293237f
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[Hero 2] Fix HUD appearing white
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7 years ago |
Luna
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280c4a7dd7
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Begin pastel aesthetic
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7 years ago |
Luna
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eda61da651
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[Level 2] Tweak and optimize; color mint
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7 years ago |
Luna
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39acfc8c46
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Fix player materials not showing up
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7 years ago |
Luna
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370b4b93ac
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[Hero 1] Allow wall deletion, placement w/out E
Also allow 100 walls, and removal of all walls upon death
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7 years ago |
Luna
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251c7c6735
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Color Hero 1 walls according to friendliness!
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7 years ago |
Luna
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f7dbd2ee24
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[AI] Record Switch Charge on AI store and read it
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7 years ago |
Luna
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2fa075c723
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[Level 2]: Add slow walkway, tweak Hero 0 settings
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7 years ago |
Luna
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a6ecb5c9c3
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Add initial hero designs!
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7 years ago |
Luna
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0394cb315b
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Add utilities, update scene indices
Godot is a pain with source control and sometimes you've just gotta have
a trash commit. This is it.
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7 years ago |
Luna
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afffc3b983
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Add nicknames above players' heads
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7 years ago |
Luna
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5652895e75
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Display teams: Friendly blue, enemy red
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7 years ago |
Luna
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8625412b07
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[Hero 2] Add gravity falloff; Don't affect self
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7 years ago |
Luna
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f00849253a
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Fix players unable to jump when between two walls
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7 years ago |
Luna
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4c9a3f0fec
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Fix Hero 1 pick raycast colliding with player
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7 years ago |
Luna
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a4201c9aa0
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Remove hero scenes, have player.tscn instance AI
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7 years ago |
Luna
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3aba577eda
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Complete AI with state updates
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7 years ago |
Luna
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1e752d5a58
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Add level 2 spawn points
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7 years ago |
Luna
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127c89ee0f
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Add names for game and heroes!
Also allows subsequent connections, but it's broken. Don't tell the git
gods that this commit is a lie
|
7 years ago |
Luna
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07d67f10e1
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[WIP] Begin writing record-playback player AI
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7 years ago |
Luna
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85c719a7be
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Increase Hero 1's wall size
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7 years ago |
Luna
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a12183cbe5
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Extend level 2, widen direct track gaps
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7 years ago |
Luna
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e1d6e21280
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Fix players becoming asleep and uncontrollable
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7 years ago |
Luna
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76ff51d5fa
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Fix Hero 1 wall placement / raycasting
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7 years ago |
Luna
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2aac9d9a1a
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Revert "Remove ray and use Camera.project_position("
This reverts commit f41676c672 .
I misunderstood the way the camera projections work, and I'm better off
using the original raycasting strategy.
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7 years ago |
Luna
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ff12a789f2
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Add head mesh to player scene, track camera
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7 years ago |
Luna
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91c7f41612
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[WIP] Add third person look, no hero support
Hero 1 fails, probably 0 too haven't checked though. Hero 2 is fine.
Haven't tested 3.
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7 years ago |
Luna
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f41676c672
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Remove ray and use Camera.project_position(
And Camera.project_ray_normal. This is much better
|
7 years ago |
Luna
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028837a1bc
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Add second pathway to objective in level 2
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7 years ago |
Luna
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5d7419b4ac
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Add "open-multiple.sh" utility, without auto-start
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7 years ago |
Luna
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cd120895d0
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[WIP] Continue work on Hero 3 networking
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7 years ago |
Luna
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206ad25ac8
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Update Level 2 collision geometry
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7 years ago |
Luna
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5353eabd9f
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Buff Hero 0 walljump
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7 years ago |