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@ -110,14 +110,6 @@ skeleton = NodePath("..") |
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material/0 = null |
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_sections_unfolded = [ "Transform" ] |
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[node name="Ray" type="RayCast" parent="Yaw/Pitch" index="1"] |
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enabled = true |
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exclude_parent = true |
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cast_to = Vector3( 0, 0, -100 ) |
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collision_mask = 1 |
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_sections_unfolded = [ "Transform" ] |
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[node name="MasterOnly" type="Node" parent="." index="4"] |
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[node name="Crosshair" type="Label" parent="MasterOnly" index="0"] |
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@ -187,6 +179,14 @@ size = 1.0 |
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near = 0.05 |
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far = 100.0 |
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[node name="Ray" type="RayCast" parent="TPCamera/Camera" index="0"] |
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enabled = true |
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exclude_parent = true |
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cast_to = Vector3( 0, 0, -100 ) |
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collision_mask = 1 |
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_sections_unfolded = [ "Transform" ] |
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[node name="MeshInstance" type="MeshInstance" parent="." index="6"] |
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.787368, 0 ) |
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