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@ -13,7 +13,7 @@ height = 0.5 |
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length = 0.3 |
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_sections_unfolded = [ "Resource" ] |
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[sub_resource type="PrismMesh" id=4] |
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[sub_resource type="PrismMesh" id=3] |
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left_to_right = 0.5 |
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size = Vector3( 0.5, 0.5, 0.5 ) |
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@ -21,7 +21,7 @@ subdivide_width = 0 |
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subdivide_height = 0 |
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subdivide_depth = 0 |
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[sub_resource type="CapsuleMesh" id=3] |
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[sub_resource type="CapsuleMesh" id=4] |
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radius = 0.4 |
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mid_height = 0.1 |
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@ -105,26 +105,17 @@ lod_min_distance = 0.0 |
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lod_min_hysteresis = 0.0 |
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lod_max_distance = 0.0 |
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lod_max_hysteresis = 0.0 |
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mesh = SubResource( 4 ) |
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mesh = SubResource( 3 ) |
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skeleton = NodePath("..") |
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material/0 = null |
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_sections_unfolded = [ "Transform" ] |
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[node name="MeshInstance" type="MeshInstance" parent="Yaw" index="1"] |
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[node name="Ray" type="RayCast" parent="Yaw/Pitch" index="1"] |
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.787368, 0 ) |
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layers = 1 |
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material_override = null |
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cast_shadow = 1 |
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extra_cull_margin = 0.0 |
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use_in_baked_light = false |
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lod_min_distance = 0.0 |
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lod_min_hysteresis = 0.0 |
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lod_max_distance = 0.0 |
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lod_max_hysteresis = 0.0 |
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mesh = SubResource( 3 ) |
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skeleton = NodePath("..") |
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material/0 = null |
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enabled = true |
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exclude_parent = true |
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cast_to = Vector3( 0, 0, -100 ) |
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collision_mask = 1 |
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_sections_unfolded = [ "Transform" ] |
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[node name="MasterOnly" type="Node" parent="." index="4"] |
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@ -196,4 +187,21 @@ size = 1.0 |
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near = 0.05 |
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far = 100.0 |
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[node name="MeshInstance" type="MeshInstance" parent="." index="6"] |
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.787368, 0 ) |
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layers = 1 |
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material_override = null |
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cast_shadow = 1 |
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extra_cull_margin = 0.0 |
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use_in_baked_light = false |
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lod_min_distance = 0.0 |
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lod_min_hysteresis = 0.0 |
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lod_max_distance = 0.0 |
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lod_max_hysteresis = 0.0 |
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mesh = SubResource( 4 ) |
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skeleton = NodePath("..") |
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material/0 = null |
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_sections_unfolded = [ "Transform" ] |
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