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@ -29,6 +29,58 @@ radial_segments = 64 |
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rings = 8 |
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_sections_unfolded = [ "Resource" ] |
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[sub_resource type="SpatialMaterial" id=5] |
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render_priority = 0 |
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flags_transparent = false |
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flags_unshaded = false |
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flags_vertex_lighting = false |
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flags_no_depth_test = false |
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flags_use_point_size = false |
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flags_world_triplanar = false |
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flags_fixed_size = false |
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flags_albedo_tex_force_srgb = false |
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vertex_color_use_as_albedo = false |
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vertex_color_is_srgb = false |
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params_diffuse_mode = 0 |
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params_specular_mode = 0 |
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params_blend_mode = 0 |
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params_cull_mode = 0 |
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params_depth_draw_mode = 0 |
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params_line_width = 1.0 |
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params_point_size = 1.0 |
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params_billboard_mode = 0 |
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params_grow = false |
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params_use_alpha_scissor = false |
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albedo_color = Color( 1, 1, 1, 1 ) |
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metallic = 0.0 |
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metallic_specular = 0.5 |
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metallic_texture_channel = 0 |
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roughness = 0.0 |
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roughness_texture_channel = 0 |
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emission_enabled = false |
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normal_enabled = false |
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rim_enabled = false |
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clearcoat_enabled = false |
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anisotropy_enabled = false |
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ao_enabled = false |
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depth_enabled = false |
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subsurf_scatter_enabled = false |
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transmission_enabled = false |
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refraction_enabled = false |
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detail_enabled = false |
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uv1_scale = Vector3( 1, 1, 1 ) |
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uv1_offset = Vector3( 0, 0, 0 ) |
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uv1_triplanar = false |
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uv1_triplanar_sharpness = 1.0 |
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uv2_scale = Vector3( 1, 1, 1 ) |
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uv2_offset = Vector3( 0, 0, 0 ) |
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uv2_triplanar = false |
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uv2_triplanar_sharpness = 1.0 |
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proximity_fade_enable = false |
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distance_fade_enable = false |
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_sections_unfolded = [ "Albedo", "Flags", "Parameters", "Vertex Color" ] |
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[node name="RigidBody" type="RigidBody" index="0" groups=[ |
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"player", |
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]] |
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@ -93,7 +145,7 @@ _sections_unfolded = [ "Transform" ] |
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transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.19053, 0 ) |
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_sections_unfolded = [ "Transform" ] |
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[node name="MeshInstance" type="MeshInstance" parent="Yaw/Pitch" index="0"] |
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[node name="RotatedHead" type="MeshInstance" parent="Yaw/Pitch" index="0"] |
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transform = Transform( 2.65431e-14, -1.62921e-07, 1, -1, -1.62921e-07, 0, 1.62921e-07, -1, -1.62921e-07, 0, -0.0649133, -0.103671 ) |
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layers = 1 |
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@ -187,7 +239,7 @@ cast_to = Vector3( 0, 0, -100 ) |
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collision_mask = 1 |
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_sections_unfolded = [ "Transform" ] |
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[node name="MeshInstance" type="MeshInstance" parent="." index="6"] |
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[node name="MainMesh" type="MeshInstance" parent="." index="6"] |
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0.567933, 0 ) |
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layers = 1 |
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@ -201,7 +253,7 @@ lod_max_distance = 0.0 |
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lod_max_hysteresis = 0.0 |
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mesh = SubResource( 4 ) |
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skeleton = NodePath("..") |
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material/0 = null |
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_sections_unfolded = [ "Transform" ] |
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material/0 = SubResource( 5 ) |
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_sections_unfolded = [ "Transform", "material" ] |
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