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Increase Hero 1's wall size

master
Luna 7 years ago
parent
commit
85c719a7be
1 changed files with 4 additions and 4 deletions
  1. +4
    -4
      scenes/wall.tscn

+ 4
- 4
scenes/wall.tscn View File

@ -2,14 +2,14 @@
[sub_resource type="CubeMesh" id=1]
size = Vector3( 2, 2, 0.2 )
size = Vector3( 3, 3, 0.5 )
subdivide_width = 0
subdivide_height = 0
subdivide_depth = 0
[sub_resource type="BoxShape" id=2]
extents = Vector3( 1, 1, 0.1 )
extents = Vector3( 1.5, 1.5, 0.25 )
[node name="StaticBody" type="StaticBody"]
@ -24,7 +24,7 @@ constant_angular_velocity = Vector3( 0, 0, 0 )
[node name="MeshInstance" type="MeshInstance" parent="." index="0"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, -1.05 )
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, -1.5 )
layers = 1
material_override = null
cast_shadow = 1
@ -41,7 +41,7 @@ _sections_unfolded = [ "Transform" ]
[node name="CollisionShape" type="CollisionShape" parent="." index="1"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, -1.05 )
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 0, -1.5 )
shape = SubResource( 2 )
disabled = true
_sections_unfolded = [ "Transform" ]


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