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[gd_scene load_steps=5 format=2] |
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[ext_resource path="res://scripts/heroes/5_portal.gd" type="Script" id=1] |
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[ext_resource path="res://assets/heroes/5_portal.obj" type="ArrayMesh" id=2] |
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[sub_resource type="SpatialMaterial" id=1] |
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render_priority = 0 |
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flags_transparent = false |
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flags_unshaded = false |
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flags_vertex_lighting = false |
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flags_no_depth_test = false |
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flags_use_point_size = false |
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flags_world_triplanar = false |
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flags_fixed_size = false |
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flags_albedo_tex_force_srgb = false |
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vertex_color_use_as_albedo = false |
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vertex_color_is_srgb = false |
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params_diffuse_mode = 0 |
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params_specular_mode = 0 |
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params_blend_mode = 0 |
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params_cull_mode = 0 |
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params_depth_draw_mode = 0 |
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params_line_width = 1.0 |
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params_point_size = 1.0 |
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params_billboard_mode = 0 |
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params_grow = false |
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params_use_alpha_scissor = false |
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albedo_color = Color( 1, 1, 1, 1 ) |
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metallic = 0.0 |
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metallic_specular = 0.5 |
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metallic_texture_channel = 0 |
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roughness = 0.0 |
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roughness_texture_channel = 0 |
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emission_enabled = false |
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normal_enabled = false |
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rim_enabled = false |
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clearcoat_enabled = false |
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anisotropy_enabled = false |
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ao_enabled = false |
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depth_enabled = false |
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subsurf_scatter_enabled = false |
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transmission_enabled = false |
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refraction_enabled = false |
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detail_enabled = false |
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uv1_scale = Vector3( 1, 1, 1 ) |
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uv1_offset = Vector3( 0, 0, 0 ) |
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uv1_triplanar = false |
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uv1_triplanar_sharpness = 1.0 |
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uv2_scale = Vector3( 1, 1, 1 ) |
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uv2_offset = Vector3( 0, 0, 0 ) |
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uv2_triplanar = false |
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uv2_triplanar_sharpness = 1.0 |
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proximity_fade_enable = false |
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distance_fade_enable = false |
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[sub_resource type="ConvexPolygonShape" id=2] |
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points = PoolVector3Array( -0.746582, -0.00657654, 0.750488, 0.75293, 0.41748, 0.750488, 0.75293, -0.00657654, 0.750488, -0.746582, -0.00657654, -0.749023, -0.746582, 0.41748, 0.750488, -0.746582, -0.00657654, 0.750488, 0.75293, -0.00657654, -0.749023, -0.746582, 0.41748, -0.749023, -0.746582, -0.00657654, -0.749023, 0.75293, -0.00657654, 0.750488, 0.75293, 0.41748, -0.749023, 0.75293, -0.00657654, -0.749023, 0.541016, -0.00657654, -0.537598, -0.746582, -0.00657654, -0.749023, -0.535156, -0.00657654, -0.537598, 0.75293, 0.41748, 0.750488, 0.541016, 0.41748, -0.537598, 0.75293, 0.41748, -0.749023, -0.535156, -0.00657654, -0.537598, 0.541016, 0.41748, -0.537598, 0.541016, -0.00657654, -0.537598, -0.535156, -0.00657654, 0.538574, -0.535156, 0.41748, -0.537598, -0.535156, -0.00657654, -0.537598, -0.746582, 0.41748, -0.749023, -0.535156, 0.41748, 0.538574, -0.746582, 0.41748, 0.750488, 0.541016, -0.00657654, 0.538574, -0.535156, 0.41748, 0.538574, -0.535156, -0.00657654, 0.538574, 0.541016, -0.00657654, -0.537598, 0.541016, 0.41748, 0.538574, 0.541016, -0.00657654, 0.538574, 0.75293, -0.00657654, -0.749023, 0.541016, -0.00657654, 0.538574, 0.75293, -0.00657654, 0.750488, -0.746582, 0.41748, 0.750488, -0.746582, 0.41748, -0.749023, 0.75293, 0.41748, -0.749023, 0.75293, 0.41748, 0.750488, -0.746582, -0.00657654, 0.750488, -0.535156, -0.00657654, 0.538574, -0.535156, 0.41748, -0.537598, 0.541016, 0.41748, 0.538574, -0.535156, 0.41748, -0.537598, -0.535156, 0.41748, 0.538574, 0.541016, 0.41748, 0.538574, 0.541016, 0.41748, -0.537598 ) |
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[node name="StaticBody" type="StaticBody" index="0"] |
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input_ray_pickable = true |
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input_capture_on_drag = false |
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collision_layer = 1 |
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collision_mask = 2 |
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friction = 1.0 |
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bounce = 0.0 |
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constant_linear_velocity = Vector3( 0, 0, 0 ) |
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constant_angular_velocity = Vector3( 0, 0, 0 ) |
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script = ExtResource( 1 ) |
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_sections_unfolded = [ "Collision" ] |
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[node name="MeshInstance" type="MeshInstance" parent="." index="0"] |
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 ) |
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layers = 1 |
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material_override = null |
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cast_shadow = 1 |
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extra_cull_margin = 0.0 |
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use_in_baked_light = false |
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lod_min_distance = 0.0 |
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lod_min_hysteresis = 0.0 |
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lod_max_distance = 0.0 |
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lod_max_hysteresis = 0.0 |
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mesh = ExtResource( 2 ) |
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skeleton = NodePath("..") |
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material/0 = SubResource( 1 ) |
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_sections_unfolded = [ "Transform", "Visibility" ] |
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[node name="CollisionShape" type="CollisionShape" parent="." index="1"] |
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transform = Transform( 1, 0, 0, 0, -1.62921e-07, 1, 0, -1, -1.62921e-07, 0, 0, 0 ) |
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shape = SubResource( 2 ) |
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disabled = true |
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