Luna
|
7ca8ee31b0
|
Fix `placement.gd` not working with multiplayer
|
7 years ago |
Luna
|
16628cd6d6
|
[Refactor] Use player pick_from function in Hero 4
|
7 years ago |
Luna
|
517efc9cea
|
Refactor hero 1 wall placement into `placement.gd`
|
7 years ago |
Luna
|
2f1026c9fc
|
Move godot overrides to top of player.gd
|
7 years ago |
Luna
|
f6f7696238
|
Clean up tp_camera whitespace; update REAME
|
7 years ago |
Luna
|
ffbef1a266
|
[Hero 4] Add boost charge for stunning
|
7 years ago |
Luna
|
08aaef7e6f
|
[Hero 4] Fix unable to stun Hero 2
|
7 years ago |
Luna
|
62c7f60f3d
|
Fix player names appearing when behind camera
|
7 years ago |
Luna
|
52ac05f019
|
Fix missing field for hero description
|
7 years ago |
Luna
|
0e7ae76a74
|
Fix error finding hero_select.tscn
|
7 years ago |
Luna
|
77f173461a
|
Add hero descriptions to UI
|
7 years ago |
Luna
|
647c67f13a
|
[Hero 4] Add switch_charge for stunning
|
7 years ago |
Luna
|
049f87b5ce
|
Add Hero 4 - PAZIENZA - Stuns / slows down heroes
|
7 years ago |
Luna
|
7d7541a7c0
|
Reset view and AI when spawning
|
7 years ago |
Luna
|
21df2fbf09
|
Add background to objective scoreboard
|
7 years ago |
Luna
|
a61c8f5daf
|
Remove debug prints
|
7 years ago |
Luna
|
a70093321c
|
Update README to use 3.0; add details
|
7 years ago |
Luna
|
255d24e252
|
Make objective build faster; use correct colors
|
7 years ago |
Luna
|
e85293237f
|
[Hero 2] Fix HUD appearing white
|
7 years ago |
Luna
|
ffc5920976
|
Tweak all heroes' switch charge settings
|
7 years ago |
Luna
|
8519478638
|
[Hero 1] Gain switch charge for touching wall
You touching a wall does not do it. This encourages teamwork / using
your walls in clever ways to gain charge.
|
7 years ago |
Luna
|
280c4a7dd7
|
Begin pastel aesthetic
|
7 years ago |
Luna
|
eda61da651
|
[Level 2] Tweak and optimize; color mint
|
7 years ago |
Luna
|
b7a9fa86f8
|
[Hero 1] Fix delete not working due to missing key
|
7 years ago |
Luna
|
39acfc8c46
|
Fix player materials not showing up
|
7 years ago |
Luna
|
370b4b93ac
|
[Hero 1] Allow wall deletion, placement w/out E
Also allow 100 walls, and removal of all walls upon death
|
7 years ago |
Luna
|
590e34c8ed
|
Fix players losing color on re-spawn
|
7 years ago |
Luna
|
05a74debba
|
[Hero 1] Make walls translucent before confirming
|
7 years ago |
Luna
|
251c7c6735
|
Color Hero 1 walls according to friendliness!
|
7 years ago |
Luna
|
f7dbd2ee24
|
[AI] Record Switch Charge on AI store and read it
|
7 years ago |
Luna
|
2fa075c723
|
[Level 2]: Add slow walkway, tweak Hero 0 settings
|
7 years ago |
Luna
|
aa45dd6035
|
Add first screenshot to README
|
7 years ago |
Luna
|
a6ecb5c9c3
|
Add initial hero designs!
|
7 years ago |
Luna
|
65bf57fbd7
|
Ignore conditional ai directory
|
7 years ago |
Luna
|
0394cb315b
|
Add utilities, update scene indices
Godot is a pain with source control and sometimes you've just gotta have
a trash commit. This is it.
|
7 years ago |
Luna
|
afffc3b983
|
Add nicknames above players' heads
|
7 years ago |
Luna
|
3d66ed8c19
|
Make objective HUD team-aware: Left=me, right=them
|
7 years ago |
Luna
|
5652895e75
|
Display teams: Friendly blue, enemy red
|
7 years ago |
Luna
|
8625412b07
|
[Hero 2] Add gravity falloff; Don't affect self
|
7 years ago |
Luna
|
f00849253a
|
Fix players unable to jump when between two walls
|
7 years ago |
Luna
|
4c9a3f0fec
|
Fix Hero 1 pick raycast colliding with player
|
7 years ago |
Luna
|
03d177757c
|
Fix AI saving duplicate recordings
|
7 years ago |
Luna
|
b0358efb20
|
Fix AI going twice as slow
|
7 years ago |
Luna
|
a4201c9aa0
|
Remove hero scenes, have player.tscn instance AI
|
7 years ago |
Luna
|
45b60bd4c9
|
Update README and plans
|
7 years ago |
Luna
|
1b7d22a0ab
|
Merge branch 'ai-input'
|
7 years ago |
Luna
|
2d77e31dac
|
Record by default and save when switching heroes
|
7 years ago |
Luna
|
1d44338f8c
|
Merge branch 'feature-ai' into ai-input
|
7 years ago |
Luna
|
3aba577eda
|
Complete AI with state updates
|
7 years ago |
Luna
|
f1afc61275
|
Only allow player switch with 100% charge
|
7 years ago |