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@ -2,6 +2,8 @@ |
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extends "res://scripts/player.gd" |
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var stun_charge = 5 |
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# --- Godot overrides --- |
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func _ready(): |
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@ -19,6 +21,7 @@ func _process(delta): |
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var players = get_node("/root/Level/Players").get_children() |
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var player = players.find(stunning) |
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if player != -1: |
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switch_charge += stun_charge * delta |
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rpc("stun", players[player].get_name(), look_ray.get_collision_point()) |
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is_stunning = true |
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