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Merge branch 'ai-input'

master
Luna 7 years ago
parent
commit
1b7d22a0ab
7 changed files with 152 additions and 11 deletions
  1. +10
    -0
      scenes/ai/ai-player.tscn
  2. +14
    -0
      scenes/ai/heroes/0.tscn
  3. +1
    -5
      scenes/heroes/0.tscn
  4. +0
    -2
      scenes/player.tscn
  5. +73
    -0
      scripts/ai/ai-player.gd
  6. +6
    -0
      scripts/lobby.gd
  7. +48
    -4
      scripts/player.gd

+ 10
- 0
scenes/ai/ai-player.tscn View File

@ -0,0 +1,10 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/ai/ai-player.gd" type="Script" id=2]
[node name="RigidBody" index="0" instance=ExtResource( 1 )]
script = ExtResource( 2 )

+ 14
- 0
scenes/ai/heroes/0.tscn View File

@ -0,0 +1,14 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://scenes/heroes/0.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/ai/ai-player.gd" type="Script" id=2]
[node name="RigidBody" index="0" instance=ExtResource( 1 )]
[node name="AIController" type="Node" parent="." index="7"]
pause_mode = 2
script = ExtResource( 2 )
_sections_unfolded = [ "Pause" ]

+ 1
- 5
scenes/heroes/0.tscn View File

@ -3,16 +3,12 @@
[ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/heroes/0.gd" type="Script" id=2]
[node name="RigidBody" instance=ExtResource( 1 )]
[node name="RigidBody" index="0" instance=ExtResource( 1 )]
contacts_reported = 1
contact_monitor = true
script = ExtResource( 2 )
[node name="Ray" parent="Yaw/Pitch" index="1"]
_sections_unfolded = [ "Pause", "Transform", "Visibility" ]
[node name="Crosshair" parent="MasterOnly" index="0"]
text = ""


+ 0
- 2
scenes/player.tscn View File

@ -60,8 +60,6 @@ angular_velocity = Vector3( 0, 0, 0 )
angular_damp = -1.0
script = ExtResource( 1 )
_sections_unfolded = [ "Angular", "Axis Lock", "Collision", "Linear", "Transform", "Visibility", "collision" ]
tp_camera = NodePath("TPCamera")
master_only = NodePath("MasterOnly")
[node name="Body" type="CollisionShape" parent="." index="0"]


+ 73
- 0
scripts/ai/ai-player.gd View File

@ -0,0 +1,73 @@
extends Node
var recording
var time
func _ready():
if is_network_master():
print("readdyyyyy")
read_recording()
time = 0
get_node("..").set_translation(str2var(recording.spawn))
set_physics_process(true)
func _physics_process(delta):
if is_network_master():
time += delta
play_keys()
func read_recording():
# Gather all existing recordings
var possible = []
var begin = "%d-%d" % [get_node("..").player_info.level, get_node("..").player_info.hero]
var path = "res://recordings/"
var dir = Directory.new()
dir.open(path)
dir.list_dir_begin()
while true:
var fname = dir.get_next()
print(fname)
if fname == "":
# Indicates end of directory
break
if fname.begins_with(begin):
possible.append(fname)
dir.list_dir_end()
# Now pick a random one
var fname = possible[randi() % possible.size()]
# Read the file into recording.events for later use
var frec = File.new()
frec.open(path + fname, File.READ)
recording = parse_json(frec.get_as_text())
frec.close()
func apply_dict(from, to):
if typeof(from) != TYPE_DICTIONARY:
return from
else:
for key in from:
to[key] = apply_dict(from[key], to[key])
return to
func obj_to_event(d):
var e
if d.type == "motion": e = InputEventMouseMotion.new()
if d.type == "key": e = InputEventKey.new()
if d.type == "mb": e = InputEventMouseButton.new()
d.erase("type") # Not in the event
apply_dict(d, e)
return e
func play_keys():
# events[0] is first event
# events[0][0] is first event's TIME
while float(recording.events[0][0]) <= time:
# events[0][1] is first event's EVENT2
var event_obj = recording.events.pop_front()[1]
var event = obj_to_event(event_obj)
Input.parse_input_event(event)
#._input(event)
#get_node("TPCamera")._input(event)

+ 6
- 0
scripts/lobby.gd View File

@ -21,6 +21,8 @@ func setup_options():
opts.add('-hero', 'r', 'Your choice of hero (index)')
opts.add('-level', 'r', 'Your choice of level (index) - server only!')
opts.add('-start-game', false, 'Join as a client and immediately start the game')
opts.add('-ai', true, 'Run this client as AI')
opts.add('-no-record', true, "Don't record this play for AI later")
opts.add('-h', false, "Print help")
return opts
@ -57,6 +59,10 @@ func _ready():
call_deferred("_client_init")
if o.get_value("-singleplayer"):
call_deferred("_singleplayer_init")
if o.get_value("-ai"):
my_info.is_ai = true
if not o.get_value("-no-record"):
my_info.record = true
if o.get_value('-h'):
o.print_help()
quit()


+ 48
- 4
scripts/player.gd View File

@ -22,13 +22,14 @@ var movement_charge = 0.15 # In percent per meter (except when heroes change tha
const fall_height = -50
var debug_node
var recording = { "time": 0, "states": [], "events": [], "spawn": Vector3() }
slave var slave_transform = Basis()
slave var slave_lin_v = Vector3()
slave var slave_ang_v = Vector3()
export(NodePath) var tp_camera
export(NodePath) var master_only
var tp_camera = "TPCamera"
var master_only = "MasterOnly"
func _ready():
@ -52,10 +53,27 @@ func spawn():
# So we don't all spawn on top of each other
placement.x += rand_range(0, x_varies)
placement.z += rand_range(0, z_varies)
recording.spawn = placement
recording.spawn = var2str(placement)
set_transform(Basis())
set_translation(placement)
set_linear_velocity(Vector3())
func event_to_obj(event):
var d = {}
if event is InputEventMouseMotion:
d.relative = {}
d.relative.x = event.relative.x
d.relative.y = event.relative.y
d.type = "motion"
if event is InputEventKey:
d.scancode = event.scancode
d.pressed = event.pressed
d.type = "key"
if event is InputEventMouseButton:
d.button_index = event.button_index
d.pressed = event.pressed
d.type = "mb"
return d
func _input(event):
if is_network_master():
@ -64,6 +82,8 @@ func _input(event):
# Quit the game:
if Input.is_action_pressed("quit"):
quit()
if "record" in player_info:
recording.events.append([recording.time, event_to_obj(event)])
func toggle_mouse_capture():
if (Input.get_mouse_mode() == Input.MOUSE_MODE_CAPTURED):
@ -78,10 +98,18 @@ func set_rotation():
get_node("Yaw").set_rotation(Vector3(0, deg2rad(get_node(tp_camera).cam_yaw), 0))
get_node("Yaw/Pitch").set_rotation(Vector3(deg2rad(-get_node(tp_camera).cam_pitch), 0, 0))
func record_status(status):
if "record" in player_info:
for i in range(status.size()):
status[i] = var2str(status[i])
recording.states.append([recording.time, status])
func _integrate_forces(state):
if is_network_master():
control_player(state)
rpc_unreliable("set_status", get_status())
var status = get_status()
rpc_unreliable("set_status", status)
record_status(status)
set_rotation()
slave func set_status(s):
@ -161,6 +189,9 @@ func _process(delta):
if get_translation().y < fall_height:
spawn()
switch_hero_interface()
if "record" in player_info:
recording.time += delta
if "record" in player_info:
recording.time += delta
@ -196,9 +227,22 @@ sync func switch_hero(hero):
func _exit_scene():
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
func _exit_tree():
if "record" in player_info:
write_recording()
# Functions
# =========
func write_recording():
var save = File.new()
var fname = "res://recordings/%d-%d-%d.rec" % [player_info.level, player_info.hero, randi() % 10000]
save.open(fname, File.WRITE)
save.store_line(to_json(recording))
save.close()
# Quits the game:
func quit():
if "record" in player_info:
write_recording()
get_tree().quit()

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