|  Luna | 62c7f60f3d | Fix player names appearing when behind camera | 8 years ago | 
				
					
						|  Luna | 0e7ae76a74 | Fix error finding hero_select.tscn | 8 years ago | 
				
					
						|  Luna | 77f173461a | Add hero descriptions to UI | 8 years ago | 
				
					
						|  Luna | 647c67f13a | [Hero 4] Add switch_charge for stunning | 8 years ago | 
				
					
						|  Luna | 049f87b5ce | Add Hero 4 - PAZIENZA - Stuns / slows down heroes | 8 years ago | 
				
					
						|  Luna | 7d7541a7c0 | Reset view and AI when spawning | 8 years ago | 
				
					
						|  Luna | a61c8f5daf | Remove debug prints | 8 years ago | 
				
					
						|  Luna | 255d24e252 | Make objective build faster; use correct colors | 8 years ago | 
				
					
						|  Luna | ffc5920976 | Tweak all heroes' switch charge settings | 8 years ago | 
				
					
						|  Luna | 8519478638 | [Hero 1] Gain switch charge for touching wall You touching a wall does not do it. This encourages teamwork / using
your walls in clever ways to gain charge. | 8 years ago | 
				
					
						|  Luna | 39acfc8c46 | Fix player materials not showing up | 8 years ago | 
				
					
						|  Luna | 370b4b93ac | [Hero 1] Allow wall deletion, placement w/out E Also allow 100 walls, and removal of all walls upon death | 8 years ago | 
				
					
						|  Luna | 590e34c8ed | Fix players losing color on re-spawn | 8 years ago | 
				
					
						|  Luna | 05a74debba | [Hero 1] Make walls translucent before confirming | 8 years ago | 
				
					
						|  Luna | 251c7c6735 | Color Hero 1 walls according to friendliness! | 8 years ago | 
				
					
						|  Luna | f7dbd2ee24 | [AI] Record Switch Charge on AI store and read it | 8 years ago | 
				
					
						|  Luna | 2fa075c723 | [Level 2]: Add slow walkway, tweak Hero 0 settings | 8 years ago | 
				
					
						|  Luna | a6ecb5c9c3 | Add initial hero designs! | 8 years ago | 
				
					
						|  Luna | 0394cb315b | Add utilities, update scene indices Godot is a pain with source control and sometimes you've just gotta have
a trash commit. This is it. | 8 years ago | 
				
					
						|  Luna | afffc3b983 | Add nicknames above players' heads | 8 years ago | 
				
					
						|  Luna | 3d66ed8c19 | Make objective HUD team-aware: Left=me, right=them | 8 years ago | 
				
					
						|  Luna | 5652895e75 | Display teams: Friendly blue, enemy red | 8 years ago | 
				
					
						|  Luna | f00849253a | Fix players unable to jump when between two walls | 8 years ago | 
				
					
						|  Luna | 03d177757c | Fix AI saving duplicate recordings | 8 years ago | 
				
					
						|  Luna | b0358efb20 | Fix AI going twice as slow | 8 years ago | 
				
					
						|  Luna | a4201c9aa0 | Remove hero scenes, have player.tscn instance AI | 8 years ago | 
				
					
						|  Luna | 2d77e31dac | Record by default and save when switching heroes | 8 years ago | 
				
					
						|  Luna | 3aba577eda | Complete AI with state updates | 8 years ago | 
				
					
						|  Luna | f1afc61275 | Only allow player switch with 100% charge | 8 years ago | 
				
					
						|  Luna | d3622d95de | Spawn players in horizontal, not vertical square | 8 years ago | 
				
					
						|  Luna | d33aa70867 | Increase Hero 0 mobility, hero 1 wall size | 8 years ago | 
				
					
						|  Luna | 127c89ee0f | Add names for game and heroes! Also allows subsequent connections, but it's broken. Don't tell the git
gods that this commit is a lie | 8 years ago | 
				
					
						|  Luna | 1f3e851a02 | Record input for AI (Maybe misguided) | 8 years ago | 
				
					
						|  Luna | 07d67f10e1 | [WIP] Begin writing record-playback player AI | 8 years ago | 
				
					
						|  Luna | 65f67d0412 | Nerf jump, increase Hero 0 mobility | 8 years ago | 
				
					
						|  Luna | e1d6e21280 | Fix players becoming asleep and uncontrollable | 8 years ago | 
				
					
						|  Luna | 09057a2bcf | Make unmerge always in the same location | 8 years ago | 
				
					
						|  Luna | 9e71b8d3ab | [Hero 3] Fix camera not locking when merging | 8 years ago | 
				
					
						|  Luna | d4bdd42be6 | Fix hero switch switching the wrong clients I love git bisect! The problem was due to me accidentally deleting a
crucial condition `is_network_master` when checking for hero_switch
input. | 8 years ago | 
				
					
						|  Luna | f8ac866f3d | Allow head rotation to be visible in multiplayer | 8 years ago | 
				
					
						|  Luna | 76ff51d5fa | Fix Hero 1 wall placement / raycasting | 8 years ago | 
				
					
						|  Luna | 2aac9d9a1a | Revert "Remove ray and use Camera.project_position(" This reverts commit f41676c672.
I misunderstood the way the camera projections work, and I'm better off
using the original raycasting strategy. | 8 years ago | 
				
					
						|  Luna | ff12a789f2 | Add head mesh to player scene, track camera | 8 years ago | 
				
					
						|  Luna | 51b719d0e1 | Fix error on shuffling players in the tree | 8 years ago | 
				
					
						|  Luna | 91c7f41612 | [WIP] Add third person look, no hero support Hero 1 fails, probably 0 too haven't checked though. Hero 2 is fine.
Haven't tested 3. | 8 years ago | 
				
					
						|  Luna | f41676c672 | Remove ray and use Camera.project_position( And Camera.project_ray_normal. This is much better | 8 years ago | 
				
					
						|  Luna | be83ff8ae1 | Allow for clients quitting graceful | 8 years ago | 
				
					
						|  Luna | 81064854e6 | [WIP] Continue to debug Hero 3 | 8 years ago | 
				
					
						|  Luna | 5d7419b4ac | Add "open-multiple.sh" utility, without auto-start | 8 years ago | 
				
					
						|  Luna | cd120895d0 | [WIP] Continue work on Hero 3 networking | 8 years ago |