Luna
|
e85293237f
|
[Hero 2] Fix HUD appearing white
|
7 years ago |
Luna
|
ffc5920976
|
Tweak all heroes' switch charge settings
|
7 years ago |
Luna
|
8519478638
|
[Hero 1] Gain switch charge for touching wall
You touching a wall does not do it. This encourages teamwork / using
your walls in clever ways to gain charge.
|
7 years ago |
Luna
|
280c4a7dd7
|
Begin pastel aesthetic
|
7 years ago |
Luna
|
eda61da651
|
[Level 2] Tweak and optimize; color mint
|
7 years ago |
Luna
|
b7a9fa86f8
|
[Hero 1] Fix delete not working due to missing key
|
7 years ago |
Luna
|
39acfc8c46
|
Fix player materials not showing up
|
7 years ago |
Luna
|
370b4b93ac
|
[Hero 1] Allow wall deletion, placement w/out E
Also allow 100 walls, and removal of all walls upon death
|
7 years ago |
Luna
|
590e34c8ed
|
Fix players losing color on re-spawn
|
7 years ago |
Luna
|
05a74debba
|
[Hero 1] Make walls translucent before confirming
|
7 years ago |
Luna
|
251c7c6735
|
Color Hero 1 walls according to friendliness!
|
7 years ago |
Luna
|
f7dbd2ee24
|
[AI] Record Switch Charge on AI store and read it
|
7 years ago |
Luna
|
2fa075c723
|
[Level 2]: Add slow walkway, tweak Hero 0 settings
|
7 years ago |
Luna
|
aa45dd6035
|
Add first screenshot to README
|
7 years ago |
Luna
|
a6ecb5c9c3
|
Add initial hero designs!
|
7 years ago |
Luna
|
65bf57fbd7
|
Ignore conditional ai directory
|
7 years ago |
Luna
|
0394cb315b
|
Add utilities, update scene indices
Godot is a pain with source control and sometimes you've just gotta have
a trash commit. This is it.
|
7 years ago |
Luna
|
afffc3b983
|
Add nicknames above players' heads
|
7 years ago |
Luna
|
3d66ed8c19
|
Make objective HUD team-aware: Left=me, right=them
|
7 years ago |
Luna
|
5652895e75
|
Display teams: Friendly blue, enemy red
|
7 years ago |
Luna
|
8625412b07
|
[Hero 2] Add gravity falloff; Don't affect self
|
7 years ago |
Luna
|
f00849253a
|
Fix players unable to jump when between two walls
|
7 years ago |
Luna
|
4c9a3f0fec
|
Fix Hero 1 pick raycast colliding with player
|
7 years ago |
Luna
|
03d177757c
|
Fix AI saving duplicate recordings
|
7 years ago |
Luna
|
b0358efb20
|
Fix AI going twice as slow
|
7 years ago |
Luna
|
a4201c9aa0
|
Remove hero scenes, have player.tscn instance AI
|
7 years ago |
Luna
|
45b60bd4c9
|
Update README and plans
|
7 years ago |
Luna
|
1b7d22a0ab
|
Merge branch 'ai-input'
|
7 years ago |
Luna
|
2d77e31dac
|
Record by default and save when switching heroes
|
7 years ago |
Luna
|
1d44338f8c
|
Merge branch 'feature-ai' into ai-input
|
7 years ago |
Luna
|
3aba577eda
|
Complete AI with state updates
|
7 years ago |
Luna
|
f1afc61275
|
Only allow player switch with 100% charge
|
7 years ago |
Luna
|
d3622d95de
|
Spawn players in horizontal, not vertical square
|
7 years ago |
Luna
|
d33aa70867
|
Increase Hero 0 mobility, hero 1 wall size
|
7 years ago |
Luna
|
1e752d5a58
|
Add level 2 spawn points
|
7 years ago |
Luna
|
127c89ee0f
|
Add names for game and heroes!
Also allows subsequent connections, but it's broken. Don't tell the git
gods that this commit is a lie
|
7 years ago |
Luna
|
1f3e851a02
|
Record input for AI (Maybe misguided)
|
7 years ago |
Luna
|
07d67f10e1
|
[WIP] Begin writing record-playback player AI
|
7 years ago |
Luna
|
85c719a7be
|
Increase Hero 1's wall size
|
7 years ago |
Luna
|
65f67d0412
|
Nerf jump, increase Hero 0 mobility
|
7 years ago |
Luna
|
a12183cbe5
|
Extend level 2, widen direct track gaps
|
7 years ago |
Luna
|
b0dec436b0
|
Merge branch 'master' into feature-level-2
|
7 years ago |
Luna
|
e1d6e21280
|
Fix players becoming asleep and uncontrollable
|
7 years ago |
Luna
|
09057a2bcf
|
Make unmerge always in the same location
|
7 years ago |
Luna
|
9e71b8d3ab
|
[Hero 3] Fix camera not locking when merging
|
7 years ago |
Luna
|
c87334b1ae
|
Merge branch 'master' into feature-hero-3
|
7 years ago |
Luna
|
d4bdd42be6
|
Fix hero switch switching the wrong clients
I love git bisect! The problem was due to me accidentally deleting a
crucial condition `is_network_master` when checking for hero_switch
input.
|
7 years ago |
Luna
|
f8ac866f3d
|
Allow head rotation to be visible in multiplayer
|
7 years ago |
Luna
|
76ff51d5fa
|
Fix Hero 1 wall placement / raycasting
|
7 years ago |
Luna
|
afeb8e341b
|
Merge branch 'feature-no-look-ray' into feature-third-person
This actually reverts the no-look-ray contrary to the apparent title
|
7 years ago |