|  Luna | 5652895e75 | Display teams: Friendly blue, enemy red | 8 years ago | 
				
					
						|  Luna | 8625412b07 | [Hero 2] Add gravity falloff; Don't affect self | 8 years ago | 
				
					
						|  Luna | f00849253a | Fix players unable to jump when between two walls | 8 years ago | 
				
					
						|  Luna | 4c9a3f0fec | Fix Hero 1 pick raycast colliding with player | 8 years ago | 
				
					
						|  Luna | 03d177757c | Fix AI saving duplicate recordings | 8 years ago | 
				
					
						|  Luna | b0358efb20 | Fix AI going twice as slow | 8 years ago | 
				
					
						|  Luna | a4201c9aa0 | Remove hero scenes, have player.tscn instance AI | 8 years ago | 
				
					
						|  Luna | 45b60bd4c9 | Update README and plans | 8 years ago | 
				
					
						|  Luna | 1b7d22a0ab | Merge branch 'ai-input' | 8 years ago | 
				
					
						|  Luna | 2d77e31dac | Record by default and save when switching heroes | 8 years ago | 
				
					
						|  Luna | 1d44338f8c | Merge branch 'feature-ai' into ai-input | 8 years ago | 
				
					
						|  Luna | 3aba577eda | Complete AI with state updates | 8 years ago | 
				
					
						|  Luna | f1afc61275 | Only allow player switch with 100% charge | 8 years ago | 
				
					
						|  Luna | d3622d95de | Spawn players in horizontal, not vertical square | 8 years ago | 
				
					
						|  Luna | d33aa70867 | Increase Hero 0 mobility, hero 1 wall size | 8 years ago | 
				
					
						|  Luna | 1e752d5a58 | Add level 2 spawn points | 8 years ago | 
				
					
						|  Luna | 127c89ee0f | Add names for game and heroes! Also allows subsequent connections, but it's broken. Don't tell the git
gods that this commit is a lie | 8 years ago | 
				
					
						|  Luna | 1f3e851a02 | Record input for AI (Maybe misguided) | 8 years ago | 
				
					
						|  Luna | 07d67f10e1 | [WIP] Begin writing record-playback player AI | 8 years ago | 
				
					
						|  Luna | 85c719a7be | Increase Hero 1's wall size | 8 years ago | 
				
					
						|  Luna | 65f67d0412 | Nerf jump, increase Hero 0 mobility | 8 years ago | 
				
					
						|  Luna | a12183cbe5 | Extend level 2, widen direct track gaps | 8 years ago | 
				
					
						|  Luna | b0dec436b0 | Merge branch 'master' into feature-level-2 | 8 years ago | 
				
					
						|  Luna | e1d6e21280 | Fix players becoming asleep and uncontrollable | 8 years ago | 
				
					
						|  Luna | 09057a2bcf | Make unmerge always in the same location | 8 years ago | 
				
					
						|  Luna | 9e71b8d3ab | [Hero 3] Fix camera not locking when merging | 8 years ago | 
				
					
						|  Luna | c87334b1ae | Merge branch 'master' into feature-hero-3 | 8 years ago | 
				
					
						|  Luna | d4bdd42be6 | Fix hero switch switching the wrong clients I love git bisect! The problem was due to me accidentally deleting a
crucial condition `is_network_master` when checking for hero_switch
input. | 8 years ago | 
				
					
						|  Luna | f8ac866f3d | Allow head rotation to be visible in multiplayer | 8 years ago | 
				
					
						|  Luna | 76ff51d5fa | Fix Hero 1 wall placement / raycasting | 8 years ago | 
				
					
						|  Luna | afeb8e341b | Merge branch 'feature-no-look-ray' into feature-third-person This actually reverts the no-look-ray contrary to the apparent title | 8 years ago | 
				
					
						|  Luna | 2aac9d9a1a | Revert "Remove ray and use Camera.project_position(" This reverts commit f41676c672.
I misunderstood the way the camera projections work, and I'm better off
using the original raycasting strategy. | 8 years ago | 
				
					
						|  Luna | ff12a789f2 | Add head mesh to player scene, track camera | 8 years ago | 
				
					
						|  Luna | 51b719d0e1 | Fix error on shuffling players in the tree | 8 years ago | 
				
					
						|  Luna | 91c7f41612 | [WIP] Add third person look, no hero support Hero 1 fails, probably 0 too haven't checked though. Hero 2 is fine.
Haven't tested 3. | 8 years ago | 
				
					
						|  Luna | f41676c672 | Remove ray and use Camera.project_position( And Camera.project_ray_normal. This is much better | 8 years ago | 
				
					
						|  Luna | be83ff8ae1 | Allow for clients quitting graceful | 8 years ago | 
				
					
						|  Luna | 81064854e6 | [WIP] Continue to debug Hero 3 | 8 years ago | 
				
					
						|  Luna | f004f74d71 | Merge branch 'master' into feature-hero-3 | 8 years ago | 
				
					
						|  Luna | 028837a1bc | Add second pathway to objective in level 2 | 8 years ago | 
				
					
						|  Luna | 5d7419b4ac | Add "open-multiple.sh" utility, without auto-start | 8 years ago | 
				
					
						|  Luna | cd120895d0 | [WIP] Continue work on Hero 3 networking | 8 years ago | 
				
					
						|  Luna | c9a93672e0 | Merge branch 'master' into feature-hero-3 | 8 years ago | 
				
					
						|  Luna | 206ad25ac8 | Update Level 2 collision geometry | 8 years ago | 
				
					
						|  Luna | 5353eabd9f | Buff Hero 0 walljump | 8 years ago | 
				
					
						|  Luna | d47511caeb | Add a prelim map with a large wall and no floor | 8 years ago | 
				
					
						|  Luna | f76e66dd86 | Add preliminary Hero 3: Margarine (Merge) | 8 years ago | 
				
					
						|  Luna | c53b017019 | Allow shell arguments, add start-multiple.sh This will make testing MUCH better, I do believe. | 8 years ago | 
				
					
						|  Luna | 433e61257f | Fix hero switch working globally | 8 years ago | 
				
					
						|  Luna | 0b55c82677 | Add level 2 | 8 years ago |