Luna
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03d177757c
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Fix AI saving duplicate recordings
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7 years ago |
Luna
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b0358efb20
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Fix AI going twice as slow
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7 years ago |
Luna
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a4201c9aa0
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Remove hero scenes, have player.tscn instance AI
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7 years ago |
Luna
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45b60bd4c9
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Update README and plans
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7 years ago |
Luna
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1b7d22a0ab
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Merge branch 'ai-input'
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7 years ago |
Luna
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2d77e31dac
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Record by default and save when switching heroes
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7 years ago |
Luna
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1d44338f8c
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Merge branch 'feature-ai' into ai-input
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7 years ago |
Luna
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3aba577eda
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Complete AI with state updates
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7 years ago |
Luna
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f1afc61275
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Only allow player switch with 100% charge
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7 years ago |
Luna
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d3622d95de
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Spawn players in horizontal, not vertical square
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7 years ago |
Luna
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d33aa70867
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Increase Hero 0 mobility, hero 1 wall size
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7 years ago |
Luna
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1e752d5a58
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Add level 2 spawn points
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7 years ago |
Luna
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127c89ee0f
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Add names for game and heroes!
Also allows subsequent connections, but it's broken. Don't tell the git
gods that this commit is a lie
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7 years ago |
Luna
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1f3e851a02
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Record input for AI (Maybe misguided)
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7 years ago |
Luna
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07d67f10e1
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[WIP] Begin writing record-playback player AI
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7 years ago |
Luna
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85c719a7be
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Increase Hero 1's wall size
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7 years ago |
Luna
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65f67d0412
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Nerf jump, increase Hero 0 mobility
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7 years ago |
Luna
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a12183cbe5
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Extend level 2, widen direct track gaps
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7 years ago |
Luna
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b0dec436b0
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Merge branch 'master' into feature-level-2
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7 years ago |
Luna
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e1d6e21280
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Fix players becoming asleep and uncontrollable
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7 years ago |
Luna
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09057a2bcf
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Make unmerge always in the same location
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7 years ago |
Luna
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9e71b8d3ab
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[Hero 3] Fix camera not locking when merging
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7 years ago |
Luna
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c87334b1ae
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Merge branch 'master' into feature-hero-3
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7 years ago |
Luna
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d4bdd42be6
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Fix hero switch switching the wrong clients
I love git bisect! The problem was due to me accidentally deleting a
crucial condition `is_network_master` when checking for hero_switch
input.
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7 years ago |
Luna
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f8ac866f3d
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Allow head rotation to be visible in multiplayer
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7 years ago |
Luna
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76ff51d5fa
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Fix Hero 1 wall placement / raycasting
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7 years ago |
Luna
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afeb8e341b
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Merge branch 'feature-no-look-ray' into feature-third-person
This actually reverts the no-look-ray contrary to the apparent title
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7 years ago |
Luna
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2aac9d9a1a
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Revert "Remove ray and use Camera.project_position("
This reverts commit f41676c672 .
I misunderstood the way the camera projections work, and I'm better off
using the original raycasting strategy.
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7 years ago |
Luna
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ff12a789f2
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Add head mesh to player scene, track camera
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7 years ago |
Luna
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51b719d0e1
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Fix error on shuffling players in the tree
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7 years ago |
Luna
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91c7f41612
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[WIP] Add third person look, no hero support
Hero 1 fails, probably 0 too haven't checked though. Hero 2 is fine.
Haven't tested 3.
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7 years ago |
Luna
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f41676c672
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Remove ray and use Camera.project_position(
And Camera.project_ray_normal. This is much better
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7 years ago |
Luna
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be83ff8ae1
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Allow for clients quitting graceful
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7 years ago |
Luna
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81064854e6
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[WIP] Continue to debug Hero 3
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7 years ago |
Luna
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f004f74d71
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Merge branch 'master' into feature-hero-3
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7 years ago |
Luna
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028837a1bc
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Add second pathway to objective in level 2
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7 years ago |
Luna
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5d7419b4ac
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Add "open-multiple.sh" utility, without auto-start
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7 years ago |
Luna
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cd120895d0
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[WIP] Continue work on Hero 3 networking
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7 years ago |
Luna
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c9a93672e0
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Merge branch 'master' into feature-hero-3
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7 years ago |
Luna
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206ad25ac8
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Update Level 2 collision geometry
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7 years ago |
Luna
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5353eabd9f
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Buff Hero 0 walljump
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7 years ago |
Luna
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d47511caeb
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Add a prelim map with a large wall and no floor
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7 years ago |
Luna
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f76e66dd86
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Add preliminary Hero 3: Margarine (Merge)
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7 years ago |
Luna
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c53b017019
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Allow shell arguments, add start-multiple.sh
This will make testing MUCH better, I do believe.
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7 years ago |
Luna
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433e61257f
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Fix hero switch working globally
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7 years ago |
Luna
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0b55c82677
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Add level 2
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7 years ago |
Luna
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60d1141d61
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Experiment with different level designs
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7 years ago |
Luna
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ea6b0b9567
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Merge branch 'master' into feature-level-0
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7 years ago |
Luna
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a4b5514b23
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Fix seeing own mesh when looking upwards
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7 years ago |
Luna
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436db13962
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Begin level 0, mv world Level, mv players Players
Also, levels now inherit a level object
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7 years ago |