- extends Control
-
- func _ready():
- get_node("Server").connect("pressed", self, "_start_server")
- get_node("Client").connect("pressed", self, "_start_client")
- get_node("Back").connect("pressed", get_tree(), "change_scene", ["res://scenes/menu.tscn"])
-
- func _start_server():
- # Custom Game can assume we're playing as well
- networking.start_server()
-
- func _start_client():
- var ip = get_node("IP").text
- networking.start_client(ip)
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