Browse Source

Fix -server and -client flags

master
Luna 7 years ago
parent
commit
5ca1fe9a9d
5 changed files with 15 additions and 10 deletions
  1. +2
    -6
      scripts/custom_game.gd
  2. +2
    -0
      scripts/lobby.gd
  3. +2
    -2
      scripts/menu.gd
  4. +8
    -2
      scripts/networking.gd
  5. +1
    -0
      scripts/util.gd

+ 2
- 6
scripts/custom_game.gd View File

@ -6,18 +6,14 @@ func _ready():
func _start_server():
# Custom Game can assume we're playing as well
networking.start_server(_get_port(), true)
networking.start_server()
_show_lobby()
func _start_client():
var ip = get_node("IP").text
networking.start_client(ip, _get_port())
networking.start_client(ip)
_show_lobby()
func _show_lobby():
get_tree().change_scene("res://scenes/lobby.tscn")
func _get_port():
var port = util.args.get_value("-port")
return port

+ 2
- 0
scripts/lobby.gd View File

@ -7,6 +7,8 @@ onready var hero_select = get_node("HeroSelect/Hero")
func _ready():
if get_tree().is_network_server():
get_node("LevelSelect").show()
else:
get_node("LevelSelect").hide()
get_node("Username").connect("text_changed", self, "_send_name")
get_node("StartGame").connect("pressed", self, "_start_game")


+ 2
- 2
scripts/menu.gd View File

@ -49,12 +49,12 @@ func _arg_actions():
# if not o.get_value("-no-record") and not o.get_value("-ai"):
# my_info.record = true
if o.get_value("-server"):
networking.call_deferred("start_server")
networking.start_server()
get_tree().change_scene("res://scenes/lobby.tscn")
# if o.get_value("-matchmaker"):
# call_deferred("_matchmaker_init")
if o.get_value("-client"):
networking.call_deferred("start_client")
networking.start_client()
get_tree().change_scene("res://scenes/lobby.tscn")
if o.get_value("-start-game"):
networking.call_deferred("start_game")


+ 8
- 2
scripts/networking.gd View File

@ -26,8 +26,12 @@ func _ready():
# ip = global_server_ip
# _client_init()
func start_client(ip, port):
func start_client(ip="", port=0):
# collect_info() TODO
if not ip:
ip = util.args.get_value("-ip")
if not port:
port = util.args.get_value("-port")
var peer = NetworkedMultiplayerENet.new()
print("Connecting to " + ip + ":" + str(port))
peer.create_client(ip, port)
@ -50,8 +54,10 @@ func _connect_to_matchmaker(game_port):
matchmaker_tcp.put_var(matchmaking.messages.ready_to_connect)
matchmaker_tcp.put_var(game_port)
func start_server(port, server_playing=false):
func start_server(port=0):
# collect_info() TODO
if not port:
port = util.args.get_value("-port")
var peer = NetworkedMultiplayerENet.new()
print("Starting server on port " + str(port))
peer.create_server(port, matchmaking.GAME_SIZE)


+ 1
- 0
scripts/util.gd View File

@ -31,6 +31,7 @@ func _get_args():
opts.add('-matchmaker', false, 'Whether to be the sole matchmaker')
opts.add('-client', false, 'Immediately connect as client')
opts.add('-silent', false, 'If the server is not playing, merely serving')
opts.add('-ip', '127.0.0.1', 'The ip to connect to (client only!)')
opts.add('-port', 54673, 'The port to run a server on or connect to')
opts.add('-hero', 'r', 'Your choice of hero (index)')
opts.add('-level', 'r', 'Your choice of level (index) - server only!')


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