extends Control func _ready(): get_node("Server").connect("pressed", self, "_start_server") get_node("Client").connect("pressed", self, "_start_client") get_node("Back").connect("pressed", get_tree(), "change_scene", ["res://scenes/menu.tscn"]) func _start_server(): # Custom Game can assume we're playing as well networking.start_server() func _start_client(): var ip = get_node("IP").text networking.start_client(ip)