extends Control
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func _ready():
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get_node("Server").connect("pressed", self, "_start_server")
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get_node("Client").connect("pressed", self, "_start_client")
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get_node("Back").connect("pressed", get_tree(), "change_scene", ["res://scenes/menu.tscn"])
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func _start_server():
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# Custom Game can assume we're playing as well
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networking.start_server()
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func _start_client():
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var ip = get_node("IP").text
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networking.start_client(ip)
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