Luna
5d7419b4ac
Add "open-multiple.sh" utility, without auto-start
7 years ago
Luna
206ad25ac8
Update Level 2 collision geometry
7 years ago
Luna
5353eabd9f
Buff Hero 0 walljump
7 years ago
Luna
d47511caeb
Add a prelim map with a large wall and no floor
7 years ago
Luna
c53b017019
Allow shell arguments, add start-multiple.sh
This will make testing MUCH better, I do believe.
7 years ago
Luna
433e61257f
Fix hero switch working globally
7 years ago
Luna
0b55c82677
Add level 2
7 years ago
Luna
60d1141d61
Experiment with different level designs
7 years ago
Luna
ea6b0b9567
Merge branch 'master' into feature-level-0
7 years ago
Luna
a4b5514b23
Fix seeing own mesh when looking upwards
7 years ago
Luna
436db13962
Begin level 0, mv world Level, mv players Players
Also, levels now inherit a level object
7 years ago
Luna
05135ab0a5
[H0] Build jump speed; [H1] Fix error on click
7 years ago
Luna
9547897066
Make falling too far cause hero switch and respawn
7 years ago
Luna
86b9250dec
Speed up heroes over time, resetting with switch
Hero 0 speeds up especially quickly!
7 years ago
Luna
d6a209e0d6
Update README and plans doc
7 years ago
Luna
1f40515f6e
Add hero switching interface, tweak charge rate
7 years ago
Luna
735c1e7af2
Add hero switch (no interface); network rotation
Currently it just switches up by one hero.
To change, I had to change the set_status rpc protocol to include
rotation (that way switching heroes isn't jarring); so they're combined
here.
7 years ago
Luna
a277b43638
Fix issues with heroes coming from inheritance
Hero 0: Remove cursor, allow wallriding (enable collision detection)
Hero 2: Move RepelHUD to center, ignore self with Area (gravity)
7 years ago
Luna
6acf045ec5
Use inheritance for heroes's actual scenes (tscn)
I didn't know you can do this. It's really, really nice! I can change
properties, hide, and add, to the player scene.
https://github.com/godotengine/godot/issues/3352
7 years ago
Luna
1867d8afda
[Hero 2] Make gravity switch in multiplayer
7 years ago
Luna
45f3a19955
Fix Hero 1's E affecting Hero 2's E
7 years ago
Luna
f8b5443252
Fix Hero 2 scene not finding Hero 2 script
7 years ago
Luna
91657dd988
Move hero 2 script to scripts/ folder
Accidentally put it in the wrong place before
7 years ago
Luna
cf062334ba
Add repelling (toggle with E) to Hero 2
7 years ago
Luna
7c2af0f4f0
Add an endless plane as level 1
7 years ago
Luna
d91348a1ea
[README] Describe current heroes; add Portal2 idea
7 years ago
Luna
253f52cfba
Nerf hero 2 - reduce gravity effect
7 years ago
Luna
a7ed7ebbe0
Add hero 2! An ATTRACTIVE mfer!
Within radius 8, attracts heroes with gravity.
7 years ago
Luna
0ea383ce20
Make IP input wider
When it's too short, the scrollbar makes it completely illegible
7 years ago
Luna
4ecc26ee6e
Fix unbalanced team counts; Change walk speeds
7 years ago
Luna
f58e0cfab3
Make players spawn on side depending on team
Also add variation in spawn point, so that all spawns are not on top of
each other
7 years ago
Luna
1644716306
Fix player bouncing unnaturally on objective
At this point I've pretty much deleted all of Calinou's code. Oh well,
it DID get me started.
7 years ago
Luna
9bb565d07e
Have server assign team to all players
7 years ago
Luna
0a6cba6112
Allow hero change after connection
7 years ago
Luna
7c35aabdb9
Add player list to lobby
7 years ago
Luna
2c2051c8ec
[Hero 1] Remove benign dup line and rename a func
7 years ago
Luna
fb47fc5c64
Prevent wall from being used to block objective
This prevents hero 1 from permanently setting the objective to one side,
making them very OP and the game un-fun.
Any object with collision mask=2 will no longer collide with the
objective.
7 years ago
Luna
a80d05ca4c
Add hero 1: WallMAKING mfer, works in singleplayer
In multiplayer, if there is only one hero 1, it is ok, but with more
than one, one hero 1 cannot place walls.
7 years ago
Luna
b1b80dddc4
Add default maze material
Just to make my git clean
7 years ago
Luna
cc413a8b43
Fix objective having improper settings
I messed up the last commit by not including a file, this fixes that.
7 years ago
Luna
a4d6a5020a
Count time on sides of objective; fix its physics
Changing the weight of the objective fixes the weird destroy-the-player
physics.
Also, count how long the objective has been tilted to the right or left,
and put counters there. Slow the game down and display who won when the
count exceeds 100% on either side. Like in overwatch, but with tilting.
7 years ago
Luna
4c9f85d08e
Merge branch 'git-back-to-kinematic' into objective
7 years ago
Luna
3cf0e79cfe
Remove hero 0 in root
7 years ago
Luna
18028e0c9e
Fix physics for RigidBody character
7 years ago
Luna
32ade1c55a
Revert "Change player to use KinematicBody"
This reverts commit 22cf954991
.
7 years ago
Luna
131de9c874
Make Hero 0 wallride jump go higher
7 years ago
Luna
e71debed39
Fix objective tilting random directions
7 years ago
Luna
8dcbe72f0c
Merge branch 'master' into objective
7 years ago
Luna
7142e7345e
Start auto-update idea, add slightly to design
7 years ago
Luna
033ab83e4e
Fix wallriding - Add leap, forgiveness
While on wall, if you press jump, you leap up and away from the wall
If you do so immediately after leaving the wall (<tolerance=.150s), it
still works
7 years ago