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Fix Hero 1's E affecting Hero 2's E

master
Luna 7 years ago
parent
commit
45f3a19955
1 changed files with 10 additions and 10 deletions
  1. +10
    -10
      scripts/heroes/2.gd

+ 10
- 10
scripts/heroes/2.gd View File

@ -6,13 +6,13 @@ extends "res://scripts/player.gd"
var is_repelling = false
func _process(delta):
if Input.is_action_just_pressed("hero_2_switch_gravity"):
# Press button twice to cancel
var area = get_node("Area")
area.set_gravity(-area.get_gravity())
is_repelling = !is_repelling
if is_repelling:
get_node("RepellingHUD").set_text("/\\")
else:
get_node("RepellingHUD").set_text("\\/")
#get_node("Area").set_gravity_vector(get_translation())
if is_network_master():
if Input.is_action_just_pressed("hero_2_switch_gravity"):
# Press button twice to cancel
var area = get_node("Area")
area.set_gravity(-area.get_gravity())
is_repelling = !is_repelling
if is_repelling:
get_node("RepellingHUD").set_text("/\\")
else:
get_node("RepellingHUD").set_text("\\/")

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