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@ -58,20 +58,29 @@ func _connected_ok(): |
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func collect_info(): |
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my_info.username = get_node("Username").get_text() |
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my_info.hero = get_node("HeroSelect").get_selected_id() |
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my_info.is_right_team = false # Server assigns team, wait for that |
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remote func register_player(new_peer, info): |
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player_info[new_peer] = info |
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render_player_list() |
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if (get_tree().is_network_server()): |
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var right_team_count = 0 |
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# Send current players' info to new player |
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for old_peer in player_info: |
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# Send new player, old player's info |
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rpc_id(new_peer, "register_player", old_peer, player_info[old_peer]) |
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# You'd think this part could be met with a simple `rpc(`, but actually it can't |
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# My best guess is this is because we haven't registered the names yet, but I'm not sure (TODO) |
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if old_peer != 1 and old_peer != new_peer: |
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# Send old player, new player's info (not us, no infinite loop) |
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rpc_id(old_peer, "register_player", new_peer, info) |
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if old_peer != new_peer: |
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# We need to assign team later, so count current |
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if player_info[old_peer].is_right_team: |
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print(right_team_count) |
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right_team_count += 1 |
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# You'd think this part could be met with a simple `rpc(`, but actually it can't |
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# My best guess is this is because we haven't registered the names yet, but I'm not sure (TODO) |
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if old_peer != 1: |
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# Send old player, new player's info (not us, no infinite loop) |
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rpc_id(old_peer, "register_player", new_peer, info) |
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var assign_right_team = right_team_count * 2 <= player_info.size() |
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rpc("assign_team", new_peer, assign_right_team) |
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if (player_info.size() == MAX_PLAYERS): |
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start_game() |
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@ -82,12 +91,25 @@ sync func set_hero(peer, hero): |
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player_info[peer].hero = hero |
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render_player_list() |
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sync func assign_team(peer, is_right_team): |
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player_info[peer].is_right_team = is_right_team |
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if peer == get_tree().get_network_unique_id(): |
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if is_right_team: |
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get_node("Team").set_text("Right Team") |
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else: |
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get_node("Team").set_text("Left Team") |
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render_player_list() |
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func render_player_list(): |
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var list = "" |
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var hero_names = get_node("HeroSelect").hero_names |
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for p in player_info: |
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list += "%-12s" % player_info[p].username |
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list += "%-12s" % hero_names[player_info[p].hero] |
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list += "%-15s" % player_info[p].username |
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list += "%-20s" % hero_names[player_info[p].hero] |
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if player_info[p].is_right_team: |
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list += "Right Team" |
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else: |
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list += "Left Team" |
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list += "\n" |
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get_node("PlayerList").set_text(list) |
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