Luna
6337bbac1b
[Hero 1] Gain charge from being seen; add wall cost
If a player looks at you or a wall you built, you gain charge, and steal
it from them!
Then, building walls now costs 15 charge.
7 years ago
Luna
535916ad82
[Hero 5] Increase portal cost to 75
7 years ago
Luna
c0345153e2
[Ability icon] Show when action is pressed
7 years ago
Luna
0855689ae6
Add currently bound button to ability_icon
7 years ago
Luna
6d457c4479
Remove all editor state (Warning: broad patch)
WARNING: Expect merge conflicts! This changes a line on nearly every
scene in existence.
However, it clears it all out for the future so we'll never have to deal
with it again.
7 years ago
Luna
5ef3aa9543
Add icons to show abilities and their charge cost
7 years ago
Luna
3b31a0609a
[Hero 5] Add graphics and increase radius
7 years ago
Luna
1fdff52429
[Hero 5] Add portal placement and portal behavior
7 years ago
Luna
517efc9cea
Refactor hero 1 wall placement into `placement.gd`
7 years ago
Luna
049f87b5ce
Add Hero 4 - PAZIENZA - Stuns / slows down heroes
7 years ago
Luna
e85293237f
[Hero 2] Fix HUD appearing white
7 years ago
Luna
39acfc8c46
Fix player materials not showing up
7 years ago
Luna
370b4b93ac
[Hero 1] Allow wall deletion, placement w/out E
Also allow 100 walls, and removal of all walls upon death
7 years ago
Luna
a6ecb5c9c3
Add initial hero designs!
7 years ago
Luna
0394cb315b
Add utilities, update scene indices
Godot is a pain with source control and sometimes you've just gotta have
a trash commit. This is it.
7 years ago
Luna
8625412b07
[Hero 2] Add gravity falloff; Don't affect self
7 years ago
Luna
cd120895d0
[WIP] Continue work on Hero 3 networking
7 years ago
Luna
5353eabd9f
Buff Hero 0 walljump
7 years ago
Luna
f76e66dd86
Add preliminary Hero 3: Margarine (Merge)
7 years ago
Luna
a277b43638
Fix issues with heroes coming from inheritance
Hero 0: Remove cursor, allow wallriding (enable collision detection)
Hero 2: Move RepelHUD to center, ignore self with Area (gravity)
7 years ago
Luna
6acf045ec5
Use inheritance for heroes's actual scenes (tscn)
I didn't know you can do this. It's really, really nice! I can change
properties, hide, and add, to the player scene.
https://github.com/godotengine/godot/issues/3352
7 years ago
Luna
f8b5443252
Fix Hero 2 scene not finding Hero 2 script
7 years ago
Luna
91657dd988
Move hero 2 script to scripts/ folder
Accidentally put it in the wrong place before
7 years ago
Luna
cf062334ba
Add repelling (toggle with E) to Hero 2
7 years ago
Luna
253f52cfba
Nerf hero 2 - reduce gravity effect
7 years ago
Luna
a7ed7ebbe0
Add hero 2! An ATTRACTIVE mfer!
Within radius 8, attracts heroes with gravity.
7 years ago
Luna
a80d05ca4c
Add hero 1: WallMAKING mfer, works in singleplayer
In multiplayer, if there is only one hero 1, it is ok, but with more
than one, one hero 1 cannot place walls.
7 years ago
Luna
a4d6a5020a
Count time on sides of objective; fix its physics
Changing the weight of the objective fixes the weird destroy-the-player
physics.
Also, count how long the objective has been tilted to the right or left,
and put counters there. Slow the game down and display who won when the
count exceeds 100% on either side. Like in overwatch, but with tilting.
7 years ago
Luna
18028e0c9e
Fix physics for RigidBody character
7 years ago
Luna
32ade1c55a
Revert "Change player to use KinematicBody"
This reverts commit 22cf954991
.
7 years ago
Luna
611cb87df4
Detect collisions between player and objective
Unfortunately, apply_impulse seems to have no effect right now. More
research is needed.
7 years ago
Luna
448f359dba
Move files into assets/ scenes/ and scripts/ [WIP]
There however were some bugs that came with this, so I'm switching to
master to explore this.
7 years ago