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- VANAGLORIA (working title)
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- > A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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- Main mechanics ideas:
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- - [x] Teams start side-by-side and must get to objective
- - [x] Objective is a see-saw: have more mass on your side of point
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- Side mechanics ideas:
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- - [x] After enough movement, player can switch characters (switching is a mechanic, not a meta-game! no one-tricks)
- - [x] Speed up slowly over time. Reset on switch
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- Current heroes:
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- - Active:
- - INDUSTRIA (Wallriding mfer)
- - Offensive:
- - IRA (WallMAKING mfer)
- - LUSSURIA (An ATTRACTIVE mfer)
- - PAZIENZA (Slow down at a distance)
- - Support:
- - CARITAS (Margarine)
- - SUPERBIA (Build portals)
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- Ideas for Heroes / Abilities:
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- - More active
- - Blink (like tracer) costs charge
- - Heavy guy - Slow, but very heavy for the see-saw
- - Climb and glide abilities
- - JUMPING
- - More supportive
- - Switch places with a TEAMMATE
- - This is awesomely self-regulating because it's zero-sum
- - However, it can't really gain charge because it can still be abused
- - Boost - Area of effect or zarya-like cast, speeds people up
- - Flop - Changes side of see-saw for each team (should it be mechanic instead??)
- - Build - Build Zineth-like rails for anyone to use
- - (Combine with IRA?) Portal 2-like gels (bounce, speed, slow?)
- - (Combine with LUSSURIA?) Hook and swing on terrain
- - More offensive
- - Lay traps
- - Freeze a hero. A teammate of that hero must unfreeze them! (Or *n* seconds or whatever)
- - (Combine with PAZIENZA?) Destroy buildings
- - (Combine wit LUSSURIA?) Hold, then release to explode enemies away
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- Key concepts:
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- - From mobas we take:
- - An emphasis on teamwork (Objective-based is a plus)
- - Rich, emergent interaction
- - Quick battles (very high replay value)
- - From FPS we take:
- - Attention bursts / rationing
- - Fast pace
- - From Zineth we take:
- - A rethinking of racing games
- - High skill cap, high(=easy) skill floor
- - Forgiving gameplay
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- Running
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- First, install [godot engine (3.0)](https://godotengine.org/download). Then:
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- $ git clone https://github.com/CosineGaming/nv-moba && cd nv-moba
- $ godot
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- Contributing
- ============
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- I'd love to have contributions!
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- Please open an issue first. As games are a creative project, I reserve the right to control the direction of the project.
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- Let me know if you have a better idea for a name :)
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