A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. VANAGLORIA (working title)
  2. ==========================
  3. > A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
  4. ![Four heroes on the first level](docs/2018-02-14-heroes.png)
  5. Main mechanics ideas:
  6. - [x] Teams start side-by-side and must get to objective
  7. - [x] Objective is a see-saw: have more mass on your side of point
  8. Side mechanics ideas:
  9. - [x] After enough movement, player can switch characters (switching is a mechanic, not a meta-game! no one-tricks)
  10. - [x] Speed up slowly over time. Reset on switch
  11. Current heroes:
  12. - Active:
  13. - INDUSTRIA (Wallriding mfer)
  14. - Offensive:
  15. - IRA (WallMAKING mfer)
  16. - LUSSURIA (An ATTRACTIVE mfer)
  17. - PAZIENZA (Slow down at a distance)
  18. - Support:
  19. - CARITAS (Margarine)
  20. - SUPERBIA (Build portals)
  21. Ideas for Heroes / Abilities:
  22. - More active
  23. - Blink (like tracer) costs charge
  24. - Heavy guy - Slow, but very heavy for the see-saw
  25. - Climb and glide abilities
  26. - JUMPING
  27. - More supportive
  28. - Switch places with a TEAMMATE
  29. - This is awesomely self-regulating because it's zero-sum
  30. - However, it can't really gain charge because it can still be abused
  31. - Boost - Area of effect or zarya-like cast, speeds people up
  32. - Flop - Changes side of see-saw for each team (should it be mechanic instead??)
  33. - Build - Build Zineth-like rails for anyone to use
  34. - (Combine with IRA?) Portal 2-like gels (bounce, speed, slow?)
  35. - (Combine with LUSSURIA?) Hook and swing on terrain
  36. - More offensive
  37. - Lay traps
  38. - Freeze a hero. A teammate of that hero must unfreeze them! (Or *n* seconds or whatever)
  39. - (Combine with PAZIENZA?) Destroy buildings
  40. - (Combine wit LUSSURIA?) Hold, then release to explode enemies away
  41. Key concepts:
  42. - From mobas we take:
  43. - An emphasis on teamwork (Objective-based is a plus)
  44. - Rich, emergent interaction
  45. - Quick battles (very high replay value)
  46. - From FPS we take:
  47. - Attention bursts / rationing
  48. - Fast pace
  49. - From Zineth we take:
  50. - A rethinking of racing games
  51. - High skill cap, high(=easy) skill floor
  52. - Forgiving gameplay
  53. Running
  54. =======
  55. First, install [godot engine (3.0)](https://godotengine.org/download). Then:
  56. $ git clone https://github.com/CosineGaming/nv-moba && cd nv-moba
  57. $ godot
  58. Contributing
  59. ============
  60. I'd love to have contributions!
  61. Please open an issue first. As games are a creative project, I reserve the right to control the direction of the project.
  62. Let me know if you have a better idea for a name :)