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@ -4,25 +4,35 @@ All TODO / design direction that's not in the README |
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Big TODOs: |
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- Keep implementing more heroes |
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- Figure out how to make things seem more fast-paced |
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- ^ I think you need more abilities for heroes, that combine well |
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- Like, you could combine PAZIENZA with [destroys buildings] |
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- Start making maps and figuring out what works / what you like |
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- I'd love to do a payload map! |
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- More platforming for everyone (It's industria only rn tbh) |
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- Give portals a tilted wall to fuck with acceleration |
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- Change portal mechanics to be more PortalTM-y? |
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- Make a real user interface |
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- Menu 1: (Play Game, and Custom Game) Custom -> Current menu |
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- Voice chat |
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- Auto-update :((((( |
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Smaller TODOs: |
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- Too much time "waiting" - too hard to get to objective |
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- Allow non-playing server to keep running and connecting people |
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- Art? |
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- Particles - wall destruction, wallriding |
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- Ira is OP? |
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- Industria is too individual? |
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- player_name.gd:15 (error on Silas's=client side) |
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- Nerfed - 5 walls |
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- Make motion more reactive? |
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Bugs: |
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Landmarks: |
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When you have a workable demo: @mention @turion@mastodon.art |
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- When you have a workable demo: @mention @turion@mastodon.art |
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- As soon as you can auto-update, have matchmaking, and it's playable, release on CG |
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- As soon as you think it's a fun game and can handle the load, post on reddit |
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Design ideas too long for the README: |
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