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Update some plans

master
Luna 7 years ago
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commit
0ee6d8feb8
2 changed files with 20 additions and 8 deletions
  1. +6
    -4
      README.md
  2. +14
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      plans.md

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README.md View File

@ -22,8 +22,10 @@ Current heroes:
- Offensive:
- IRA (WallMAKING mfer)
- LUSSURIA (An ATTRACTIVE mfer)
- PAZIENZA (Slow down at a distance)
- Support:
- CARITAS (Margarine)
- SUPERBIA (Build portals)
Ideas for Heroes:
@ -31,16 +33,16 @@ Ideas for Heroes:
- Blink (Tracer) - no cooldown, but loses all speed on hitting walls
- Heavy guy - Slow, but very heavy for the see-saw
- Climb and glide abilities
- JUMPING
- More supportive
- Boost - Area of effect or zarya-like cast, speeds people up
- Flop - Changes side of see-saw for each team (should it be mechanic instead??)
- Build - Build Zineth-like rails for anyone to use
- Teleportation - (for others! or maybe including the enemy too!)
- Portal 2-like gels (bounce, speed, slow?)
- (Combine with Ira?) Portal 2-like gels (bounce, speed, slow?)
- (Combine with LUSSURIA?) Hook and swing on terrain
- More offensive
- Lay walls
- Lay traps
- Destroy buildings
- (Combine with PAZIENZA?) Destroy buildings
Key concepts:


+ 14
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plans.md View File

@ -4,25 +4,35 @@ All TODO / design direction that's not in the README
Big TODOs:
- Keep implementing more heroes
- Figure out how to make things seem more fast-paced
- ^ I think you need more abilities for heroes, that combine well
- Like, you could combine PAZIENZA with [destroys buildings]
- Start making maps and figuring out what works / what you like
- I'd love to do a payload map!
- More platforming for everyone (It's industria only rn tbh)
- Give portals a tilted wall to fuck with acceleration
- Change portal mechanics to be more PortalTM-y?
- Make a real user interface
- Menu 1: (Play Game, and Custom Game) Custom -> Current menu
- Voice chat
- Auto-update :(((((
Smaller TODOs:
- Too much time "waiting" - too hard to get to objective
- Allow non-playing server to keep running and connecting people
- Art?
- Particles - wall destruction, wallriding
- Ira is OP?
- Industria is too individual?
- player_name.gd:15 (error on Silas's=client side)
- Nerfed - 5 walls
- Make motion more reactive?
Bugs:
Landmarks:
When you have a workable demo: @mention @turion@mastodon.art
- When you have a workable demo: @mention @turion@mastodon.art
- As soon as you can auto-update, have matchmaking, and it's playable, release on CG
- As soon as you think it's a fun game and can handle the load, post on reddit
Design ideas too long for the README:

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