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A Nonviolent MOBA |
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================= |
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> A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth |
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Main mechanics ideas: |
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- Teams start side-by-side and must get to objective |
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- Objective is a see-saw: have more mass on your side of point |
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Side mechanics ideas: |
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- Maze-like map |
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- After enough movement, player can switch characters (switching is a mechanic, not a meta-game! no one-tricks) |
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- Speed up slowly over time. Reset on switch |
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Ideas for characters: |
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- Blink (Tracer) - no cooldown, but loses all speed on hitting walls |
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- Merge (Mercy) - combines with someone to boost their speed |
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- Amp it up (Lucio/Zarya) - Area of effect or zarya-like cast, speeds people up |
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- Changes side of see-saw for each team (should it be mechanic instead??) |
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- Build Zineth-like rails for anyone to use |
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- Teleportation (for others!), like Symettra (but faster pace) |
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- Heavy guy - Slow, but very heavy for the see-saw |
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Key concepts: |
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- From mobas we take: |
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- An emphasis on teamwork (Objective-based is a plus) |
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- Rich, emergent interaction |
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- Quick battles (very high replay value) |
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- From Zineth we take: |
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- A rethinking of racing games |
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- High skill cap, low skill floor |
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- Forgiving gameplay |