From 0fe3ed52463f2fa2843a5f4a9e65c427d6e5a7c1 Mon Sep 17 00:00:00 2001 From: Luna Date: Fri, 19 Jan 2018 13:22:21 -0500 Subject: [PATCH] Initial Commit A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth --- .gitignore | 8 ++++++++ design.md | 38 ++++++++++++++++++++++++++++++++++++++ 2 files changed, 46 insertions(+) create mode 100644 .gitignore create mode 100644 design.md diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..b264949 --- /dev/null +++ b/.gitignore @@ -0,0 +1,8 @@ +*~ +*.swp +*.swo +.fscache + +._* +ehthumbs.db +Thumbs.db diff --git a/design.md b/design.md new file mode 100644 index 0000000..9b4d78b --- /dev/null +++ b/design.md @@ -0,0 +1,38 @@ +A Nonviolent MOBA +================= + +> A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth + +Main mechanics ideas: + +- Teams start side-by-side and must get to objective +- Objective is a see-saw: have more mass on your side of point + +Side mechanics ideas: + +- Maze-like map +- After enough movement, player can switch characters (switching is a mechanic, not a meta-game! no one-tricks) +- Speed up slowly over time. Reset on switch + +Ideas for characters: + +- Blink (Tracer) - no cooldown, but loses all speed on hitting walls +- Merge (Mercy) - combines with someone to boost their speed +- Amp it up (Lucio/Zarya) - Area of effect or zarya-like cast, speeds people up +- Changes side of see-saw for each team (should it be mechanic instead??) +- Build Zineth-like rails for anyone to use +- Teleportation (for others!), like Symettra (but faster pace) +- Heavy guy - Slow, but very heavy for the see-saw + +Key concepts: + +- From mobas we take: + + - An emphasis on teamwork (Objective-based is a plus) + - Rich, emergent interaction + - Quick battles (very high replay value) + +- From Zineth we take: + - A rethinking of racing games + - High skill cap, low skill floor + - Forgiving gameplay