A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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1.2 KiB

A Nonviolent MOBA

A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth

Main mechanics ideas:

  • Teams start side-by-side and must get to objective
  • Objective is a see-saw: have more mass on your side of point

Side mechanics ideas:

  • Maze-like map
  • After enough movement, player can switch characters (switching is a mechanic, not a meta-game! no one-tricks)
  • Speed up slowly over time. Reset on switch

Ideas for characters:

  • Blink (Tracer) - no cooldown, but loses all speed on hitting walls
  • Merge (Mercy) - combines with someone to boost their speed
  • Amp it up (Lucio/Zarya) - Area of effect or zarya-like cast, speeds people up
  • Changes side of see-saw for each team (should it be mechanic instead??)
  • Build Zineth-like rails for anyone to use
  • Teleportation (for others!), like Symettra (but faster pace)
  • Heavy guy - Slow, but very heavy for the see-saw

Key concepts:

  • From mobas we take:

    • An emphasis on teamwork (Objective-based is a plus)
    • Rich, emergent interaction
    • Quick battles (very high replay value)
  • From Zineth we take:

    • A rethinking of racing games
    • High skill cap, low skill floor
    • Forgiving gameplay