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b6c3f2beae
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8 years ago |
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c262e54718
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so much hacking on the test.frag scene
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8 years ago |
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a72365fad2
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initial pass at an autoreloader (broken! non-recursive inotify)
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8 years ago |
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59f984361d
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disable nfd dialogs because nfd's build is fucking trash
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8 years ago |
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a4621f4660
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Move the sphere to (1,1,1)
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8 years ago |
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7eace1efe4
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Gamma correction
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8 years ago |
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22e6297c7f
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Make shade() understand materials
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8 years ago |
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f07ce24194
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Black background
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8 years ago |
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bcf586a2be
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Rotate the camera eye around
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8 years ago |
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56b5a7c7de
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Rename calcLookAtMatrix => look_mat
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8 years ago |
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4e714faf4b
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Update raymarch() to use a SceneResult
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8 years ago |
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5a78198fe7
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Update estimate_scene_normal to use a SceneResult
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8 years ago |
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65b932f7bc
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Switch scene_f over to returning a SceneResult{dist, mat_idx}
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8 years ago |
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8d2193ff81
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Bump the FOV up, move the far plane to 20 units
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8 years ago |
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088982faa3
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Add a demo project
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8 years ago |
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703f6cf3e5
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Add src/main.cpp; wire everything together
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8 years ago |
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b36549e931
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Add an imgui-based debug ui
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8 years ago |
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b2a797b0b0
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Add a stub generic postprocessing config struct
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8 years ago |
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dcc473f603
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Add demo state and config loading
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8 years ago |
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937bdc530f
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Add project and shader models, and (de)serialization of projects
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8 years ago |
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54776be08b
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Add CMakeLists.txt
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8 years ago |
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31055973c2
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Add .gitignore
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8 years ago |
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826656b934
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Add deps/
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8 years ago |
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1d87e3f1ce
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Wipe out Rust stuff
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8 years ago |
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87e3f99fde
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Initial commit of some gfx-rs testing stuff
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8 years ago |