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Update estimate_scene_normal to use a SceneResult

master
gradient 8 years ago
parent
commit
5a78198fe7
1 changed files with 3 additions and 3 deletions
  1. +3
    -3
      examples/test/shaders/test.frag

+ 3
- 3
examples/test/shaders/test.frag View File

@ -40,9 +40,9 @@ vec3 estimate_scene_normal(vec3 p) {
vec3 dz = vec3(0, 0, GRAD_EPSILON);
return normalize(vec3(
scene_f(p + dx) - scene_f(p - dx),
scene_f(p + dy) - scene_f(p - dy),
scene_f(p + dz) - scene_f(p - dz)
scene_f(p + dx).d - scene_f(p - dx).d,
scene_f(p + dy).d - scene_f(p - dy).d,
scene_f(p + dz).d - scene_f(p - dz).d
));
}


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