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@ -70,7 +70,7 @@ void main() { |
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uv.x *= u_Resolution.x/u_Resolution.y; |
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vec3 eye = vec3(0., 0., -5.); |
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mat3 lookAt = calcLookAtMatrix(eye, vec3(0., 0., 0.), u_Time); |
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mat3 lookAt = look_mat(eye, target, 0); |
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vec3 dir = normalize(lookAt * ray_dir(FOV, uv)); |
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color = vec4(0.); |
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