f41676c672 
								
							
								 
							
						 
						
							
							
								
								Remove ray and use Camera.project_position(  
							
							And Camera.project_ray_normal. This is much better 
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								028837a1bc 
								
							
								 
							
						 
						
							
							
								
								Add second pathway to objective in level 2  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								5d7419b4ac 
								
							
								 
							
						 
						
							
							
								
								Add "open-multiple.sh" utility, without auto-start  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								cd120895d0 
								
							
								 
							
						 
						
							
							
								
								[WIP] Continue work on Hero 3 networking  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								206ad25ac8 
								
							
								 
							
						 
						
							
							
								
								Update Level 2 collision geometry  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								5353eabd9f 
								
							
								 
							
						 
						
							
							
								
								Buff Hero 0 walljump  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								f76e66dd86 
								
							
								 
							
						 
						
							
							
								
								Add preliminary Hero 3: Margarine (Merge)  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								c53b017019 
								
							
								 
							
						 
						
							
							
								
								Allow shell arguments, add start-multiple.sh  
							
							This will make testing MUCH better, I do believe. 
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								0b55c82677 
								
							
								 
							
						 
						
							
							
								
								Add level 2  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								60d1141d61 
								
							
								 
							
						 
						
							
							
								
								Experiment with different level designs  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								a4b5514b23 
								
							
								 
							
						 
						
							
							
								
								Fix seeing own mesh when looking upwards  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								436db13962 
								
							
								 
							
						 
						
							
							
								
								Begin level 0, mv world Level, mv players Players  
							
							Also, levels now inherit a level object 
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								1f40515f6e 
								
							
								 
							
						 
						
							
							
								
								Add hero switching interface, tweak charge rate  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								735c1e7af2 
								
							
								 
							
						 
						
							
							
								
								Add hero switch (no interface); network rotation  
							
							Currently it just switches up by one hero.
To change, I had to change the set_status rpc protocol to include
rotation (that way switching heroes isn't jarring); so they're combined
here. 
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								a277b43638 
								
							
								 
							
						 
						
							
							
								
								Fix issues with heroes coming from inheritance  
							
							Hero 0: Remove cursor, allow wallriding (enable collision detection)
Hero 2: Move RepelHUD to center, ignore self with Area (gravity) 
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								6acf045ec5 
								
							
								 
							
						 
						
							
							
								
								Use inheritance for heroes's actual scenes (tscn)  
							
							I didn't know you can do this. It's really, really nice! I can change
properties, hide, and add, to the player scene.
https://github.com/godotengine/godot/issues/3352  
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								f8b5443252 
								
							
								 
							
						 
						
							
							
								
								Fix Hero 2 scene not finding Hero 2 script  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								91657dd988 
								
							
								 
							
						 
						
							
							
								
								Move hero 2 script to scripts/ folder  
							
							Accidentally put it in the wrong place before 
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								cf062334ba 
								
							
								 
							
						 
						
							
							
								
								Add repelling (toggle with E) to Hero 2  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								7c2af0f4f0 
								
							
								 
							
						 
						
							
							
								
								Add an endless plane as level 1  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								253f52cfba 
								
							
								 
							
						 
						
							
							
								
								Nerf hero 2 - reduce gravity effect  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								a7ed7ebbe0 
								
							
								 
							
						 
						
							
							
								
								Add hero 2! An ATTRACTIVE mfer!  
							
							Within radius 8, attracts heroes with gravity. 
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								0ea383ce20 
								
							
								 
							
						 
						
							
							
								
								Make IP input wider  
							
							When it's too short, the scrollbar makes it completely illegible 
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								f58e0cfab3 
								
							
								 
							
						 
						
							
							
								
								Make players spawn on side depending on team  
							
							Also add variation in spawn point, so that all spawns are not on top of
each other 
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								9bb565d07e 
								
							
								 
							
						 
						
							
							
								
								Have server assign team to all players  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								0a6cba6112 
								
							
								 
							
						 
						
							
							
								
								Allow hero change after connection  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								7c35aabdb9 
								
							
								 
							
						 
						
							
							
								
								Add player list to lobby  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								fb47fc5c64 
								
							
								 
							
						 
						
							
							
								
								Prevent wall from being used to block objective  
							
							This prevents hero 1 from permanently setting the objective to one side,
making them very OP and the game un-fun.
Any object with collision mask=2 will no longer collide with the
objective. 
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								a80d05ca4c 
								
							
								 
							
						 
						
							
							
								
								Add hero 1: WallMAKING mfer, works in singleplayer  
							
							In multiplayer, if there is only one hero 1, it is ok, but with more
than one, one hero 1 cannot place walls. 
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								cc413a8b43 
								
							
								 
							
						 
						
							
							
								
								Fix objective having improper settings  
							
							I messed up the last commit by not including a file, this fixes that. 
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								a4d6a5020a 
								
							
								 
							
						 
						
							
							
								
								Count time on sides of objective; fix its physics  
							
							Changing the weight of the objective fixes the weird destroy-the-player
physics.
Also, count how long the objective has been tilted to the right or left,
and put counters there. Slow the game down and display who won when the
count exceeds 100% on either side. Like in overwatch, but with tilting. 
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								18028e0c9e 
								
							
								 
							
						 
						
							
							
								
								Fix physics for RigidBody character  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								32ade1c55a 
								
							
								 
							
						 
						
							
							
								
								Revert "Change player to use KinematicBody"  
							
							This reverts commit 22cf954991 
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								e71debed39 
								
							
								 
							
						 
						
							
							
								
								Fix objective tilting random directions  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								033ab83e4e 
								
							
								 
							
						 
						
							
							
								
								Fix wallriding - Add leap, forgiveness  
							
							While on wall, if you press jump, you leap up and away from the wall
If you do so immediately after leaving the wall (<tolerance=.150s), it
still works 
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								fc0478e2a8 
								
							
								 
							
						 
						
							
							
								
								Allow player to see-saw the objective  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								611cb87df4 
								
							
								 
							
						 
						
							
							
								
								Detect collisions between player and objective  
							
							Unfortunately, apply_impulse seems to have no effect right now. More
research is needed. 
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								a7ed8941bb 
								
							
								 
							
						 
						
							
							
								
								Add see-saw to objective  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								8f001a7377 
								
							
								 
							
						 
						
							
							
								
								Make lobby UI aesthetically presentable  
							
							
								
							
							
						 
						8 years ago  
				
					
						
							
							
								 
						
							
							
							
								
							
								448f359dba 
								
							
								 
							
						 
						
							
							
								
								Move files into assets/ scenes/ and scripts/ [WIP]  
							
							There however were some bugs that came with this, so I'm switching to
master to explore this. 
							
						 
						8 years ago