A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. A Nonviolent MOBA
  2. =================
  3. > A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
  4. Main mechanics ideas:
  5. - Teams start side-by-side and must get to objective
  6. - Objective is a see-saw: have more mass on your side of point
  7. Side mechanics ideas:
  8. - Maze-like map
  9. - After enough movement, player can switch characters (switching is a mechanic, not a meta-game! no one-tricks)
  10. - Speed up slowly over time. Reset on switch
  11. Ideas for characters:
  12. - More active
  13. - Blink (Tracer) - no cooldown, but loses all speed on hitting walls
  14. - Heavy guy - Slow, but very heavy for the see-saw
  15. - More supportive
  16. - Merge - combines with someone to boost their speed
  17. - Boost - Area of effect or zarya-like cast, speeds people up
  18. - Flop - Changes side of see-saw for each team (should it be mechanic instead??)
  19. - Build - Build Zineth-like rails for anyone to use
  20. - Teleportation - (for others! or maybe including the enemy too!)
  21. - More offensive
  22. - Lay walls
  23. - Lay traps
  24. - Destroy buildings
  25. - Slow in AoE
  26. Key concepts:
  27. - From mobas we take:
  28. - An emphasis on teamwork (Objective-based is a plus)
  29. - Rich, emergent interaction
  30. - Quick battles (very high replay value)
  31. - From Zineth we take:
  32. - A rethinking of racing games
  33. - High skill cap, low skill floor
  34. - Forgiving gameplay