A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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A Nonviolent MOBA
A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
Main mechanics ideas:
- Teams start side-by-side and must get to objective
- Objective is a see-saw: have more mass on your side of point
Side mechanics ideas:
- Maze-like map
- After enough movement, player can switch characters (switching is a mechanic, not a meta-game! no one-tricks)
- Speed up slowly over time. Reset on switch
Ideas for characters:
- More active
- Blink (Tracer) - no cooldown, but loses all speed on hitting walls
- Heavy guy - Slow, but very heavy for the see-saw
- More supportive
- Merge - combines with someone to boost their speed
- Boost - Area of effect or zarya-like cast, speeds people up
- Flop - Changes side of see-saw for each team (should it be mechanic instead??)
- Build - Build Zineth-like rails for anyone to use
- Teleportation - (for others! or maybe including the enemy too!)
- More offensive
- Lay walls
- Lay traps
- Destroy buildings
- Slow in AoE
Key concepts:
- From mobas we take:
- An emphasis on teamwork (Objective-based is a plus)
- Rich, emergent interaction
- Quick battles (very high replay value)
- From Zineth we take:
- A rethinking of racing games
- High skill cap, low skill floor
- Forgiving gameplay