A Nonviolent MOBA ================= > A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth Main mechanics ideas: - Teams start side-by-side and must get to objective - Objective is a see-saw: have more mass on your side of point Side mechanics ideas: - Maze-like map - After enough movement, player can switch characters (switching is a mechanic, not a meta-game! no one-tricks) - Speed up slowly over time. Reset on switch Ideas for characters: - More active - Blink (Tracer) - no cooldown, but loses all speed on hitting walls - Heavy guy - Slow, but very heavy for the see-saw - More supportive - Merge - combines with someone to boost their speed - Boost - Area of effect or zarya-like cast, speeds people up - Flop - Changes side of see-saw for each team (should it be mechanic instead??) - Build - Build Zineth-like rails for anyone to use - Teleportation - (for others! or maybe including the enemy too!) - More offensive - Lay walls - Lay traps - Destroy buildings - Slow in AoE Key concepts: - From mobas we take: - An emphasis on teamwork (Objective-based is a plus) - Rich, emergent interaction - Quick battles (very high replay value) - From Zineth we take: - A rethinking of racing games - High skill cap, low skill floor - Forgiving gameplay