- extends Control
-
- func _ready():
- get_node("Server").connect("pressed", self, "_start_server")
- get_node("Client").connect("pressed", self, "_start_client")
-
- func _start_server():
- # Custom Game can assume we're playing as well
- networking.start_server()
- _show_lobby()
-
- func _start_client():
- var ip = get_node("IP").text
- networking.start_client(ip)
- _show_lobby()
-
- func _show_lobby():
- get_tree().change_scene("res://scenes/lobby.tscn")
-
|