extends Control func _ready(): get_node("Server").connect("pressed", self, "_start_server") get_node("Client").connect("pressed", self, "_start_client") func _start_server(): # Custom Game can assume we're playing as well networking.start_server() _show_lobby() func _start_client(): var ip = get_node("IP").text networking.start_client(ip) _show_lobby() func _show_lobby(): get_tree().change_scene("res://scenes/lobby.tscn")