Browse Source

Fix errors from lobby (not bugs / functionality)

master
Luna 7 years ago
parent
commit
f06eca96f9
5 changed files with 36 additions and 52 deletions
  1. +1
    -1
      project.godot
  2. +17
    -33
      scenes/lobby.tscn
  3. +5
    -0
      scripts/custom_game.gd
  4. +4
    -12
      scripts/lobby.gd
  5. +9
    -6
      scripts/networking.gd

+ 1
- 1
project.godot View File

@ -20,7 +20,7 @@ util="*res://scripts/util.gd"
[display]
window/stretch/mode="viewport"
window/stretch/mode="2d"
[input]


+ 17
- 33
scenes/lobby.tscn View File

@ -5,23 +5,23 @@
[ext_resource path="res://scenes/hero_select.tscn" type="PackedScene" id=3]
[ext_resource path="res://assets/DejaVuSansMono.ttf" type="DynamicFontData" id=4]
[sub_resource type="DynamicFont" id=5]
[sub_resource type="DynamicFont" id=1]
size = 30
use_mipmaps = false
use_filter = false
font_data = ExtResource( 4 )
[sub_resource type="DynamicFontData" id=3]
[sub_resource type="DynamicFontData" id=2]
font_path = "res://assets/DejaVuSansMono.ttf"
[sub_resource type="DynamicFont" id=4]
[sub_resource type="DynamicFont" id=3]
size = 16
use_mipmaps = false
use_filter = false
font_data = SubResource( 3 )
font_data = SubResource( 2 )
[node name="Lobby" type="Control"]
@ -82,7 +82,7 @@ mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 5 )
custom_fonts/font = SubResource( 1 )
text = "Select your hero"
percent_visible = 1.0
lines_skipped = 0
@ -160,53 +160,37 @@ percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="Players" type="Control" parent="." index="4"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 494.0
margin_top = 128.0
margin_right = 534.0
margin_bottom = 168.0
rect_pivot_offset = Vector2( 0, 0 )
mouse_filter = 0
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 1
[node name="PlayerList" type="Label" parent="Players" index="0"]
[node name="PlayerList" type="Label" parent="." index="4"]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -14.0
margin_top = 2.0
margin_right = 487.0
margin_bottom = 280.0
margin_left = 480.0
margin_top = 130.0
margin_right = 981.0
margin_bottom = 408.0
rect_pivot_offset = Vector2( 0, 0 )
mouse_filter = 2
mouse_default_cursor_shape = 0
size_flags_horizontal = 1
size_flags_vertical = 4
custom_fonts/font = SubResource( 4 )
custom_fonts/font = SubResource( 3 )
text = "Waiting for players to connect...."
percent_visible = 1.0
lines_skipped = 0
max_lines_visible = -1
[node name="StartGame" type="Button" parent="Players" index="1"]
[node name="StartGame" type="Button" parent="." index="5"]
anchor_left = 0.0
anchor_top = 0.0
anchor_right = 0.0
anchor_bottom = 0.0
margin_left = 2.0
margin_top = 325.0
margin_right = 124.0
margin_bottom = 365.0
margin_left = 496.0
margin_top = 453.0
margin_right = 618.0
margin_bottom = 493.0
rect_pivot_offset = Vector2( 0, 0 )
focus_mode = 2
mouse_filter = 0
@ -221,7 +205,7 @@ text = "Ready!"
flat = false
align = 1
[node name="VSeparator" type="VSeparator" parent="." index="5"]
[node name="VSeparator" type="VSeparator" parent="." index="6"]
anchor_left = 0.0
anchor_top = 0.0


+ 5
- 0
scripts/custom_game.gd View File

@ -10,10 +10,15 @@ func _ready():
func _start_server():
networking.start_server(_get_port())
_show_lobby()
func _start_client():
var ip = get_node("IP").text
networking.start_client(ip, _get_port())
_show_lobby()
func _show_lobby():
get_tree().change_scene("res://scenes/lobby.tscn")
func _get_port():
var port = util.args.get_value("-port")


+ 4
- 12
scripts/lobby.gd View File

@ -2,6 +2,7 @@ extends Control
var port = null # Defined by command-line argument with default
var player_info = []
var my_info = {}
var server_playing = true
var global_server_ip = "nv.cosinegaming.com"
@ -17,18 +18,9 @@ var matchmaker_tcp
func _ready():
add_child(matchmaking)
get_node("GameBrowser/Play").connect("pressed", self, "connect_global_server")
get_node("PlayerSettings/HeroSelect").connect("item_selected", self, "select_hero")
get_node("PlayerSettings/Username").connect("text_changed", self, "resend_name")
get_node("JoinedGameLobby/StartGame").connect("pressed", self, "start_game")
get_node("CustomGame/Server").connect("pressed", self, "_server_init")
get_node("CustomGame/Client").connect("pressed", self, "_client_init")
get_node("CustomGame/Singleplayer").connect("pressed", self, "_singleplayer_init")
get_node("CustomGame/LevelSelect").connect("item_selected", self, "select_level")
get_tree().connect("network_peer_connected", self, "_player_connected")
get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
get_tree().connect("connected_to_server", self, "_connected_ok")
get_node("Username").connect("text_changed", self, "resend_name")
get_node("StartGame").connect("pressed", self, "start_game")
# get_node("CustomGame/LevelSelect").connect("item_selected", self, "select_level") TODO
func collect_info():
if not "username" in my_info:


+ 9
- 6
scripts/networking.gd View File

@ -13,6 +13,10 @@ var my_info = {}
func _ready():
add_child(matchmaking)
get_tree().connect("network_peer_connected", self, "_player_connected")
get_tree().connect("network_peer_disconnected", self, "_player_disconnected")
get_tree().connect("connected_to_server", self, "_connected_ok")
# func connect_global_server(): TODO
# ip = global_server_ip
# _client_init()
@ -66,12 +70,11 @@ func disconnect_player(id):
rpc("unregister_player", id)
# call_deferred("render_player_list") TODO
# func connect_player():
# rpc("register_player", get_tree().get_network_unique_id(), my_info)
# if "start_game" in my_info and my_info.start_game:
# rpc_id(1, "start_game")
# get_node("JoinedGameLobby").show() TODO
# is_connected = true
func connect_player():
rpc("_register_player", get_tree().get_network_unique_id(), {})
if util.args.get_value("-start-game"):
rpc_id(1, "start_game")
# is_connected = true TODO
remote func _register_player(new_peer, info):
players[new_peer] = info


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