A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. [gd_scene load_steps=7 format=2]
  2. [ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
  3. [ext_resource path="res://scripts/heroes/1.gd" type="Script" id=2]
  4. [ext_resource path="res://assets/heroes/1_head.obj" type="ArrayMesh" id=3]
  5. [ext_resource path="res://assets/heroes/1.obj" type="ArrayMesh" id=4]
  6. [ext_resource path="res://scenes/ability_icon.tscn" type="PackedScene" id=5]
  7. [sub_resource type="CapsuleShape" id=1]
  8. radius = 0.5
  9. height = 0.5
  10. [node name="RigidBody" instance=ExtResource( 1 )]
  11. script = ExtResource( 2 )
  12. looked_at_charge_suck = 25
  13. [node name="Body" parent="." index="0"]
  14. shape = SubResource( 1 )
  15. [node name="RotatedHead" parent="Yaw/Pitch" index="0"]
  16. transform = Transform( 1.22969e-07, 1.33276e-07, -0.791267, 2.45938e-07, -0.763614, -1.38102e-07, -0.754778, -2.48817e-07, -1.28914e-07, 0, 0.525466, -0.0170805 )
  17. mesh = ExtResource( 3 )
  18. [node name="MainMesh" parent="Yaw" index="1"]
  19. transform = Transform( 1, 0, 0, 0, -1.54624e-07, -0.949072, 0, 1, -1.62921e-07, 0, 0.725089, 0 )
  20. mesh = ExtResource( 4 )
  21. [node name="PlaceWall" parent="MasterOnly" index="3" instance=ExtResource( 5 )]
  22. anchor_left = 1.0
  23. anchor_top = 1.0
  24. anchor_right = 1.0
  25. anchor_bottom = 1.0
  26. margin_left = -93.0
  27. margin_top = -112.0
  28. margin_right = -63.0
  29. margin_bottom = -82.0
  30. cost = 15
  31. ability_name = "Place Wall"
  32. action = "hero_1_place_wall"
  33. [node name="TPCamera" parent="." index="5"]
  34. transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.17139, 0 )
  35. [node name="Ray" parent="TPCamera/Camera" index="0"]
  36. collision_mask = 1