A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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[gd_scene load_steps=7 format=2]
[ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/heroes/1.gd" type="Script" id=2]
[ext_resource path="res://assets/heroes/1_head.obj" type="ArrayMesh" id=3]
[ext_resource path="res://assets/heroes/1.obj" type="ArrayMesh" id=4]
[ext_resource path="res://scenes/ability_icon.tscn" type="PackedScene" id=5]
[sub_resource type="CapsuleShape" id=1]
radius = 0.5
height = 0.5
[node name="RigidBody" instance=ExtResource( 1 )]
script = ExtResource( 2 )
looked_at_charge_suck = 25
[node name="Body" parent="." index="0"]
shape = SubResource( 1 )
[node name="RotatedHead" parent="Yaw/Pitch" index="0"]
transform = Transform( 1.22969e-07, 1.33276e-07, -0.791267, 2.45938e-07, -0.763614, -1.38102e-07, -0.754778, -2.48817e-07, -1.28914e-07, 0, 0.525466, -0.0170805 )
mesh = ExtResource( 3 )
[node name="MainMesh" parent="Yaw" index="1"]
transform = Transform( 1, 0, 0, 0, -1.54624e-07, -0.949072, 0, 1, -1.62921e-07, 0, 0.725089, 0 )
mesh = ExtResource( 4 )
[node name="PlaceWall" parent="MasterOnly" index="3" instance=ExtResource( 5 )]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -93.0
margin_top = -112.0
margin_right = -63.0
margin_bottom = -82.0
cost = 15
ability_name = "Place Wall"
action = "hero_1_place_wall"
[node name="TPCamera" parent="." index="5"]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.17139, 0 )
[node name="Ray" parent="TPCamera/Camera" index="0"]
collision_mask = 1