A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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  1. VANAGLORIA (working title)
  2. ==========================
  3. > A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
  4. Main mechanics ideas:
  5. - [x] Teams start side-by-side and must get to objective
  6. - [x] Objective is a see-saw: have more mass on your side of point
  7. Side mechanics ideas:
  8. - [ ] Maze-like map
  9. - [x] After enough movement, player can switch characters (switching is a mechanic, not a meta-game! no one-tricks)
  10. - [x] Speed up slowly over time. Reset on switch
  11. Current heroes:
  12. - Active:
  13. - Wallriding mfer
  14. - Offensive:
  15. - WallMAKING mfer
  16. - An ATTRACTIVE mfer
  17. - Support:
  18. - Margarine
  19. Ideas for Heroes:
  20. - More active
  21. - Blink (Tracer) - no cooldown, but loses all speed on hitting walls
  22. - Heavy guy - Slow, but very heavy for the see-saw
  23. - Climb and glide abilities
  24. - More supportive
  25. - Boost - Area of effect or zarya-like cast, speeds people up
  26. - Flop - Changes side of see-saw for each team (should it be mechanic instead??)
  27. - Build - Build Zineth-like rails for anyone to use
  28. - Teleportation - (for others! or maybe including the enemy too!)
  29. - Portal 2-like gels (bounce, speed, slow?)
  30. - More offensive
  31. - Lay walls
  32. - Lay traps
  33. - Destroy buildings
  34. - Slow in AoE
  35. Key concepts:
  36. - From mobas we take:
  37. - An emphasis on teamwork (Objective-based is a plus)
  38. - Rich, emergent interaction
  39. - Quick battles (very high replay value)
  40. - From Zineth we take:
  41. - A rethinking of racing games
  42. - High skill cap, low skill floor
  43. - Forgiving gameplay
  44. Running
  45. =======
  46. First, install [godot engine 3.0-rc1](https://godotengine.org/article/dev-snapshot-godot-3-0-rc-1). Then:
  47. $ git clone https://github.com/CosineGaming/nv-moba && cd nv-moba
  48. $ godot
  49. Contributing
  50. ============
  51. I'd love to have contributions!
  52. Please open an issue first. As games are a creative project, I reserve the right to control the direction of the project.
  53. Let me know if you have a better idea for a name :)