VANAGLORIA (working title) ========================== > A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth Main mechanics ideas: - [x] Teams start side-by-side and must get to objective - [x] Objective is a see-saw: have more mass on your side of point Side mechanics ideas: - [ ] Maze-like map - [x] After enough movement, player can switch characters (switching is a mechanic, not a meta-game! no one-tricks) - [x] Speed up slowly over time. Reset on switch Current heroes: - Active: - Wallriding mfer - Offensive: - WallMAKING mfer - An ATTRACTIVE mfer - Support: - Margarine Ideas for Heroes: - More active - Blink (Tracer) - no cooldown, but loses all speed on hitting walls - Heavy guy - Slow, but very heavy for the see-saw - Climb and glide abilities - More supportive - Boost - Area of effect or zarya-like cast, speeds people up - Flop - Changes side of see-saw for each team (should it be mechanic instead??) - Build - Build Zineth-like rails for anyone to use - Teleportation - (for others! or maybe including the enemy too!) - Portal 2-like gels (bounce, speed, slow?) - More offensive - Lay walls - Lay traps - Destroy buildings - Slow in AoE Key concepts: - From mobas we take: - An emphasis on teamwork (Objective-based is a plus) - Rich, emergent interaction - Quick battles (very high replay value) - From Zineth we take: - A rethinking of racing games - High skill cap, low skill floor - Forgiving gameplay Running ======= First, install [godot engine 3.0-rc1](https://godotengine.org/article/dev-snapshot-godot-3-0-rc-1). Then: $ git clone https://github.com/CosineGaming/nv-moba && cd nv-moba $ godot Contributing ============ I'd love to have contributions! Please open an issue first. As games are a creative project, I reserve the right to control the direction of the project. Let me know if you have a better idea for a name :)