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zinnia
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rust-gfx
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17 Commits (2ab1dfdcf1d4bb7b3f7a0aeb879521f9c20a567e)

Author SHA1 Message Date
  gradient 96378d36bd bump the test example 8 years ago
  gradient 59dfebaa33 make the test scene vaguely more interesting 8 years ago
  gradient 124c939739 test_tr.frag: trans flag on a ball and distorted. i have no idea 8 years ago
  gradient 4bc3b4b457 some random utils.glsl stuff 8 years ago
  gradient b6c3f2beae 8 years ago
  gradient c262e54718 so much hacking on the test.frag scene 8 years ago
  gradient a4621f4660 Move the sphere to (1,1,1) 8 years ago
  gradient 7eace1efe4 Gamma correction 8 years ago
  gradient 22e6297c7f Make shade() understand materials 8 years ago
  gradient f07ce24194 Black background 8 years ago
  gradient bcf586a2be Rotate the camera eye around 8 years ago
  gradient 56b5a7c7de Rename calcLookAtMatrix => look_mat 8 years ago
  gradient 4e714faf4b Update raymarch() to use a SceneResult 8 years ago
  gradient 5a78198fe7 Update estimate_scene_normal to use a SceneResult 8 years ago
  gradient 65b932f7bc Switch scene_f over to returning a SceneResult{dist, mat_idx} 8 years ago
  gradient 8d2193ff81 Bump the FOV up, move the far plane to 20 units 8 years ago
  gradient 088982faa3 Add a demo project 8 years ago
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