extends Node
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var version = [0,0,0] # Semantic versioning: [0].[1].[2]
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func get_master_player():
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var path = "/root/Level/Players/%d" % get_tree().get_network_unique_id()
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if has_node(path):
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return get_node(path)
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else:
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return null
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func is_friendly(player):
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var mp = get_master_player()
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if mp:
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return player.player_info.is_right_team == get_master_player().player_info.is_right_team
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else:
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return true # Doesn't matter, we're headless
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