- extends Node
-
- var version = [0,0,0] # Semantic versioning: [0].[1].[2]
-
- func get_master_player():
- var path = "/root/Level/Players/%d" % get_tree().get_network_unique_id()
- if has_node(path):
- return get_node(path)
- else:
- return null
-
- func is_friendly(player):
- var mp = get_master_player()
- if mp:
- return player.player_info.is_right_team == get_master_player().player_info.is_right_team
- else:
- return true # Doesn't matter, we're headless
-
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