extends Node var version = [0,0,0] # Semantic versioning: [0].[1].[2] func get_master_player(): var path = "/root/Level/Players/%d" % get_tree().get_network_unique_id() if has_node(path): return get_node(path) else: return null func is_friendly(player): var mp = get_master_player() if mp: return player.player_info.is_right_team == get_master_player().player_info.is_right_team else: return true # Doesn't matter, we're headless