A team game with an emphasis on movement (with no shooting), inspired by Overwatch and Zineth
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1]
[ext_resource path="res://scripts/heroes/2.gd" type="Script" id=2]
[ext_resource path="res://assets/heroes/2_head.obj" type="ArrayMesh" id=3]
[ext_resource path="res://assets/heroes/2.obj" type="ArrayMesh" id=4]
[sub_resource type="SphereShape" id=1]
radius = 7.0
[node name="RigidBody" instance=ExtResource( 1 )]
collision_layer = 8
collision_mask = 13
script = ExtResource( 2 )
[node name="RotatedHead" parent="Yaw/Pitch" index="0"]
transform = Transform( 2.65431e-14, -1.62921e-07, 1, -1, -1.62921e-07, 0, 1.62921e-07, -1, -1.62921e-07, 0, 0.0591576, -0.0118318 )
mesh = ExtResource( 3 )
[node name="MainMesh" parent="Yaw" index="1"]
transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 1.03066, 0 )
mesh = ExtResource( 4 )
[node name="Crosshair" parent="MasterOnly" index="0"]
text = "\\/"
[node name="Area" type="Area" parent="." index="6"]
input_ray_pickable = false
input_capture_on_drag = false
space_override = 1
gravity_point = true
gravity_distance_scale = 0.143
gravity_vec = Vector3( 0, 0, 0 )
gravity = 40.0
linear_damp = 0.1
angular_damp = 1.0
priority = 0.0
monitoring = true
monitorable = true
collision_layer = 0
collision_mask = 4
audio_bus_override = false
audio_bus_name = "Master"
reverb_bus_enable = false
reverb_bus_name = "Master"
reverb_bus_amount = 0.0
reverb_bus_uniformity = 0.0
[node name="CollisionShape" type="CollisionShape" parent="Area" index="0"]
shape = SubResource( 1 )
disabled = false