[gd_scene load_steps=6 format=2] [ext_resource path="res://scenes/player.tscn" type="PackedScene" id=1] [ext_resource path="res://scripts/heroes/2.gd" type="Script" id=2] [ext_resource path="res://assets/heroes/2_head.obj" type="ArrayMesh" id=3] [ext_resource path="res://assets/heroes/2.obj" type="ArrayMesh" id=4] [sub_resource type="SphereShape" id=1] radius = 7.0 [node name="RigidBody" instance=ExtResource( 1 )] collision_layer = 8 collision_mask = 13 script = ExtResource( 2 ) [node name="RotatedHead" parent="Yaw/Pitch" index="0"] transform = Transform( 2.65431e-14, -1.62921e-07, 1, -1, -1.62921e-07, 0, 1.62921e-07, -1, -1.62921e-07, 0, 0.0591576, -0.0118318 ) mesh = ExtResource( 3 ) [node name="MainMesh" parent="Yaw" index="1"] transform = Transform( 1, 0, 0, 0, -1.62921e-07, -1, 0, 1, -1.62921e-07, 0, 1.03066, 0 ) mesh = ExtResource( 4 ) [node name="Crosshair" parent="MasterOnly" index="0"] text = "\\/" [node name="Area" type="Area" parent="." index="6"] input_ray_pickable = false input_capture_on_drag = false space_override = 1 gravity_point = true gravity_distance_scale = 0.143 gravity_vec = Vector3( 0, 0, 0 ) gravity = 40.0 linear_damp = 0.1 angular_damp = 1.0 priority = 0.0 monitoring = true monitorable = true collision_layer = 0 collision_mask = 4 audio_bus_override = false audio_bus_name = "Master" reverb_bus_enable = false reverb_bus_name = "Master" reverb_bus_amount = 0.0 reverb_bus_uniformity = 0.0 [node name="CollisionShape" type="CollisionShape" parent="Area" index="0"] shape = SubResource( 1 ) disabled = false