Luna
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6337bbac1b
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[Hero 1] Gain charge from being seen; add wall cost
If a player looks at you or a wall you built, you gain charge, and steal
it from them!
Then, building walls now costs 15 charge.
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7 years ago |
Luna
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9975170677
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[Hero 1] Nerf: Reduce max walls to 5
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7 years ago |
Luna
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7ca8ee31b0
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Fix `placement.gd` not working with multiplayer
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7 years ago |
Luna
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517efc9cea
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Refactor hero 1 wall placement into `placement.gd`
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7 years ago |
Luna
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ffc5920976
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Tweak all heroes' switch charge settings
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7 years ago |
Luna
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8519478638
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[Hero 1] Gain switch charge for touching wall
You touching a wall does not do it. This encourages teamwork / using
your walls in clever ways to gain charge.
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7 years ago |
Luna
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370b4b93ac
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[Hero 1] Allow wall deletion, placement w/out E
Also allow 100 walls, and removal of all walls upon death
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7 years ago |
Luna
|
05a74debba
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[Hero 1] Make walls translucent before confirming
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7 years ago |
Luna
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251c7c6735
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Color Hero 1 walls according to friendliness!
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7 years ago |
Luna
|
d33aa70867
|
Increase Hero 0 mobility, hero 1 wall size
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7 years ago |
Luna
|
76ff51d5fa
|
Fix Hero 1 wall placement / raycasting
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7 years ago |
Luna
|
2aac9d9a1a
|
Revert "Remove ray and use Camera.project_position("
This reverts commit f41676c672 .
I misunderstood the way the camera projections work, and I'm better off
using the original raycasting strategy.
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7 years ago |
Luna
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f41676c672
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Remove ray and use Camera.project_position(
And Camera.project_ray_normal. This is much better
|
7 years ago |
Luna
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436db13962
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Begin level 0, mv world Level, mv players Players
Also, levels now inherit a level object
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7 years ago |
Luna
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05135ab0a5
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[H0] Build jump speed; [H1] Fix error on click
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7 years ago |
Luna
|
2c2051c8ec
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[Hero 1] Remove benign dup line and rename a func
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7 years ago |
Luna
|
a80d05ca4c
|
Add hero 1: WallMAKING mfer, works in singleplayer
In multiplayer, if there is only one hero 1, it is ok, but with more
than one, one hero 1 cannot place walls.
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7 years ago |