Currently it just switches up by one hero.
To change, I had to change the set_status rpc protocol to include
rotation (that way switching heroes isn't jarring); so they're combined
here.
This is the real initial commit with all the code I have until now.
Networking: A server and 2 clients connect and then control their
players. This is still buggy. For example, every client controls the
/same/ player.
FPS controls: WSAD, Jump, and Look with mouse are all implemented (Taken
from Caliou's demo). This includes collisions.