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@ -172,7 +172,6 @@ sync func _pre_configure_game(level): |
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# This causes a stack overflow if we call it from here repeatedly |
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# So we only change it once, only start_game twice, and avoida segfault |
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if not self_begun: |
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print("setting my begun to true") |
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set_info("begun", true) |
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rpc_id(1, "_done_preconfiguring", self_peer_id) |
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