diff --git a/scripts/menu.gd b/scripts/menu.gd index b5d41e3..3ec2398 100644 --- a/scripts/menu.gd +++ b/scripts/menu.gd @@ -52,5 +52,5 @@ func _arg_actions(): _singleplayer() if o.get_value('-h'): o.print_help() - quit() + get_tree().quit() diff --git a/scripts/networking.gd b/scripts/networking.gd index f3be907..bf04e2c 100644 --- a/scripts/networking.gd +++ b/scripts/networking.gd @@ -172,7 +172,6 @@ sync func _pre_configure_game(level): # This causes a stack overflow if we call it from here repeatedly # So we only change it once, only start_game twice, and avoida segfault if not self_begun: - print("setting my begun to true") set_info("begun", true) rpc_id(1, "_done_preconfiguring", self_peer_id)